In the upcoming December 16th Yu-Gi-Oh! Duelist Nexus Asian English, the powerful card "Visas Amritara" will make its debut. This card has a unique ability to change its name to "Visas Starfrost" when it is in the Monster Zone, which can be a game-changer for those who know how to leverage this effect. Let's delve into the details of this card and how it can be used in conjunction with "Visas Starfrost" to create powerful Synchro strategies.
Visas Amritara: A Powerful Synchro Monster
"Visas Amritara" is a Synchro Monster that belongs to the Extra Deck and has a LIGHT attribute. It is a Tuner monster, which means it can be used to tune your deck to your advantage. When "Visas Amritara" is in the Monster Zone, its name changes to "Visas Starfrost". This means that any effects or abilities that refer to "Visas Starfrost" will apply to "Visas Amritara" when it is in the Monster Zone.
Synchro Summon Effect
If "Visas Amritara" is Synchro Summoned, you can add 1 Spell/Trap from your Deck that mentions "Visas Starfrost" to your hand. This means that if you have a card in your deck that refers to "Visas Starfrost", you can add it to your hand when "Visas Amritara" is Synchro Summoned. This can be a game-changing move, as it allows you to add a powerful card to your hand without discarding any of your own cards.
Main Phase Effect
During your Main Phase, you can destroy 1 monster you control, and for the rest of the turn, all Synchro Monsters you control will gain 800 ATK (Attack Power). This effect can be activated once per turn, and it can be a powerful tool for dealing with powerful opponents or dealing with your own board.
Combining with Visas Starfrost
"Visas Amritara" can be combined with "Visas Starfrost" to create powerful Synchro strategies. When "Visas Amritara" is Synchro Summoned, you can add "Visas Starfrost" from your Deck to your hand. This allows you to use "Visas Starfrost" in your Synchro Summons, which can lead to powerful Synchro Monsters. Furthermore, the Main Phase effect of "Visas Amritara" can be used to boost the ATK of your Synchro Monsters, making them even more powerful.
In conclusion, "Visas Amritara" is a powerful card that can be used in many different ways to create powerful Synchro strategies. By understanding its effects and how they can be used in conjunction with "Visas Starfrost", you can create a powerful deck that can face and overcome many different types of decks.
Discover the Power of “Duel Ignition Deck: Hero and Swordsoul”! | Featured Product
Hey everyone! ArcKnight here. Today, we’ll do a featured product review for the newest product in Asian English – DUEL IGNITION DECK: HERO and SWORDSOUL! Get ready to ignite your dueling skills and take your game to the next level!
What is a DUEL IGNITION DECK?
This exciting new deck in Asian English is perfect for new and competitive players who want to enhance their gameplay without breaking the bank. Whether aiming to dominate your local tournaments or enjoy casual play with friends, the DUEL IGNITION DECK: HERO and SWORDSOUL is the perfect addition to your collection.
What’s inside the DUEL IGNITION DECK?
The DUEL IGNITION DECK: HERO and SWORDSOUL deck offers a balanced mix of powerful cards and strategic options, making it an excellent choice for those just starting and seasoned duelists. With various versatile cards, this deck provides the tools needed to compete at a high level while remaining budget-friendly. Let’s review the product contents!
DUEL IGNITION DECK: HERO
The DUEL IGNITION DECK: HERO features 50 cards, including multiple copies of some necessary to optimize your HERO deck using only one box. The HERO deck aims to bring out powerful HERO Fusion monsters while maintaining control of your opponent’s strategy. This box has various copies of Ash Blossom & Joyous Spring, Maxx “C,” and Called by the Grave, essential staples for a competitive deck.
What I like about the DUEL IGNITION DECK: HERO is the inclusion of the majority of some hard-to-obtain promotional Extra Deck cards, which are essential in making your HERO deck formidable. Since the deck maximizes Mask Change, you might also want to get your Masked Hero Dark Law copy from the RARITY COLLECTION – QUARTER CENTURY EDITION Asian English.
DUEL IGNITION DECK: SWORDSOUL
Swordsoul is one of the most popular Synchro strategies in Yu-Gi-Oh!, which aims to bring out powerful Wyrm synchro and generate free card advantage or interruption as you slowly grind your way to victory. The 50-card set DUEL IGNITION DECK: SWORDSOUL is also jam-packed with ready-to-play staples like the HERO deck with the addition of Raigeki and Harpie’s Feather Duster. It also has multiple copies of the critical Swordsoul cards, making it playable immediately!
What’s nice about this DUEL IGNITION DECK is that it houses most of the necessary Wyrm and generic synchro and link monsters fit for the Swordsoul Strategy. Did I mention that it even has the Tenyi engine inside?
If you’re looking to enhance your Extra Deck line-up, you might also want to grab a copy of Baronne De Fleur and Pot of Desires from RARITY COLLECTION – QUARTER CENTURY EDITION Asian English.
Summary
The DUEL IGNITION DECK: HERO and Swordsoul is a top-tier starter deck in Asian English, perfect for new and competitive players. This deck offers a balanced mix of powerful cards and strategic options, making it a must-have for anyone looking to ignite their gameplay.
Whether you're a novice starting your journey or a seasoned player aiming to boost your collection, the DUEL IGNITION DECK: HERO and Swordsoul is the ideal choice. This deck is truly a "fusion" of value and power, ready to help you "synchro" your way to victory and become the hero of your dueling saga!
The DUEL IGNITION DECK: Hero and DUEL IGNITION DECK: Swordsoul are now available at TCG-Corner, so be sure to get your copy now. Happy Dueling!
Welcome to the Primite Archetype Starter Guide! This guide will introduce you to the Primite archetype from the RAGE OF THE ABYSS set and its robust support cards from SUPREME DARKNESS.
The Primite archetype revolves around cards that support Normal monsters that can help you dominate the battlefield with their powerful effects. These cards are designed to synergize with each other, creating a formidable strategy that can overwhelm opponents.
In this guide, we'll cover the key cards, strategies, and decklists to help you use the Primite cards and unleash their full potential in your duels. Let's dive into the primal world of Primite and discover how to harness their strength!
Here’s a quick guide to get you started with building your Primite deck:
Introducing the new “Primite” cards!
Sample Decklists
Summary
Introducing the new “Primite” cards!
The Primite cards are prevalent in today’s metagame with their synergy in decks that cater to Normal monsters. The cards in the theme can provide additional consistency boost and interruption when necessary. Let’s discuss their cards and the recommended ratio.
Primite Imperial Dragon
Attribute: EarthType: Dragon
Level: 6ATK: 2600DEF: 0
Requires 1 Normal Monster Tribute to Normal Summon. During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects, in sequence.- Negate the effects of all face-up monsters your opponent currently controls.- Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.
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The boss monster of the theme. It acts as an instant hand trap that allows you to normal summon 1 Primite monster (including itself, provided you have the required tribute material). It acts as a mass negate for your opponent's monsters or a potential monster wipe depending on the Type and/or attribute of any Normal Monsters in your GY.
Ratio: Run 0-1 copy or 1-3 copies if playing pure.
Primite Another Beryl
Primite Another BerylCard Number: Suda-JP015Card Type: EffectLevel: 4Rarity: NAttribute: EarthTypes: DragonATK: 1600DEF: 0
If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Another Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster on your field or in your GY: You can add this card from your GY to your hand.
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The newest Primite monster in SUPREME DARKNESS and the best one so far! When Normal Summoned, it can directly set any 1 Primite Spell/Trap from your deck making it a perfect starter. It can also set up your Normal Monster to the GY and recycle itself back to your hand during your standby phase when you have a Normal Monster on your field or GY.
Ratio: Run 3 copies.
Primite Lordly Lode
Primite Lordly LodeCard Number: Rota-AE058Card Type: SpellRarity: SRTypes: Continuous Spell
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
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The primary searcher spell of the theme. It can search 1 Primite card from your deck on activation and can even special summon 1 Normal Monster from hand, Deck, or GY on its own.
Ratio: Run 2-3 copies.
Primite Roar
Primite RoarCard Number: Rota-AE059Card Type: SpellRarity: NTypes: Quick Play Spell
Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.
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This Primite spell helps you special summon any 1 Normal Monster Card name that you declare from your Deck and provides neat battle protection. Its graveyard effect acts as an additional interruption depending on the ATK of the Normal monster you have in your GY.
Ratio: Run 1-3 copies.
Primite Drillbeam
Primite DrillbeamCard Number: Rota-AE060Card Type: SpellRarity: NTypes: Quick Play Spell
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
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Primitive Drillbeam is one of the main interruptions of this deck. It allows you to negate any 1 face-up card on the field and banish that card as a result. The cool part is that you can set it during your main phase from the GY for as long as you control a Primite monster.
Ratio: Run 1-3 copies.
Primite Howl
Primite HowlCard Number: Rota-AE076Card Type: TrapRarity: NTypes: Normal Trap
Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.
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Another Normal Monster searcher in the form of a trap card. Suppose you banish it from your GY during your opponent’s turn. In that case, you can also take control of 1 monster your opponent controls with higher ATK than the Normal Monster you targeted on your field or in your GY, making it an excellent interruption to stop your opponent, from establishing their combo.
Ratio: Run 0-3 copies.
Primite Resounding Reaction
Primite Resounding Reaction
Card Number: Suda-JP076
Card Type: Trap
Rarity: N
Types: Counter Trap
When your opponent would Normal or Special Summon a monster(s) while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Resounding Reaction" once per turn.
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The newest Primite trap from SUPREME DARKNESS and this one’s a counter trap that could negate the Normal or Special Summon of monster(s) for as long as you control either a Normal monster or a Level 5 or higher Primite monster except a Token. Like Primite Another Beryl, it has its way of recycling itself from your GY, making it excellent during grind games.
Ratio: Run 0-3 copies.
Check out the RAGE OF THE ABYSS Asian English Bonus Pack for cool Normal monsters that you can include in your deck!
Sample Decklists
Here are some sample lists that use the Primite engine.
Primite Six Samurai
Primite Blue-Eyes
Primite Gladiator Beast
Summary
The Primite archetype from RAGE OF THE ABYSS is an excellent engine that could work with many decks. With support from SUPREME DARKNESS, these cards become even stronger, offering powerful combos and strategies to dominate the battlefield.
If you’re a fan of decks that require Normal monsters, consider using the new Primite cards. By understanding the core mechanics of the Primite archetype, you'll be well on your way to mastering this powerful deck and achieving victory in your duels.
This has been ArcKnight of RespectYGO. Happy dueling!
Welcome to the mystical world of the Arcana Force archetype! Known for their unique tarot card-inspired mechanics, these enigmatic warriors have received a powerful boost in the SUPREME DARKNESS Booster Pack.
Whether you’re a seasoned duelist or a newcomer, this guide will help you harness the unpredictable yet potent abilities of the Arcana Force. Get ready to turn the tides of fate and dominate the duel with the power of destiny on your side!
Here’s a quick guide to get you started with building your own Arcana Force deck:
Introducing the new “Arcana Force” cards!
Sample Decklists
Summary
Introducing the new “Arcana Force” cards!
The SUPREME DARKNESS Booster Pack has unveiled a new chapter for the Arcana Force archetype! With these fresh additions, you’ll find even more ways to manipulate luck and destiny to your advantage. These new cards bring enhanced synergy and powerful effects that can turn the tide of any duel. Let’s discuss their new cards and highlight the critical cards that make this deck formidable.
Arcana Force V - The Hierophant
Arcana Force V - The HierophantCard Number: Suda-JP004Card Type: EffectLevel: 4Rarity:Attribute: LightTypes: FairyATK: 1500DEF: 1500
You can discard this card; for the rest of this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin.- Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY.- Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.
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This monster has two abilities: To protect your Arcana Force monsters from being interrupted when summoned and to bring other Arcana Force monster(s) to your field. It’s one of your ways to swarm the field with Arcana Force to quickly bring Arcana Force EX – The Chaos Ruler.
Ratio: Run 3 copies.
Arcana Force XIX – The Sun
Arcana Force XIX - The SunCard Number: Suda-JP005Card Type: EffectLevel: 7Rarity: RAttribute: LightTypes: FairyATK: 2900DEF: 2900
If a card with a coin-tossing effect is on the field, You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin.- Heads: Set 1 Spell from your Deck that has a coin-tossing effect.- Tails: Destroy all cards in the Spell & Trap Zones.
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This new monster is your real ideal initial starter for its effect to set any 1 Spell Card from your Deck that is having a coin-tossing impact or wipes all cards in the Spell & Trap Zones. With Light Barrier on the field, you can always choose the effect that could benefit you the most, and it can special summon itself for free for as long as a card that has a coin-tossing effect on the field.
Ratio: Run 3 copies.
Arcana Force EX – The Chaos Ruler
Arcana Force EX - The Chaos RulerCard Number: Suda-JP034Card Type: FusionLevel: 10Rarity: URAttribute: LightTypes: FairyATK: 3300DEF: 3300
3 "Arcana Force" monsters with different namesMust be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin.- Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions.- Tails: Add 1 card from your Deck to your hand that has a coin-tossing effect.Your opponent cannot activate monster effects on the field while "Light Barrier" is in a Field Zone.
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Here comes the newest boss monster of the Arcana Force theme. Both of its coin-tossing effects are useful regardless of what lands. It is one of your best ways to easily access Arcana Force XXI – The World for that turn-less combo. Aside from its easy summoning requirement, it also has a built-in floodgate effect wherein your opponent cannot activate monster effects on their field while Light Barrier is in a Field Zone.
Ratio: Run 1-3 copies
The Wave of Light
The Wave of LightCard Number: Suda-JP053Card Type: SpellRarity: NTypes: Continuous Spell
Once per turn, during your Standby Phase, if you do not have "Light Barrier" in your Field Zone: Toss a coin. If the result is tails, the following effects are negated until your next Standby Phase.- Fairy monsters you control gain 300 ATK/DEF.- You can discard 1 card; add 2 "Arcana Force" monsters with different names from each other from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "The Wave of Light" once per turn.
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This spell is one of your main starters. Aside from the 300 ATK/DEF boost, it also allows you to search any two Arcana Force monsters with different names from each other from your Deck to your hand by just discarding any card!
Ratio: Run 3 copies
Arcana Spread
Arcana SpreadCard Number: Suda-JP054Card Type: SpellRarity: NTypes: Normal Spell
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.- Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck.- Tails: Special Summon 1 monster from your GY with a coin-tossing effect.You can banish this card from your GY; add 1 card from your GY to your hand that has a coin-tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.
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This spell card can help you bring out the Hierophant right after you set it with the Sun. Unless the luck is on your side, its coin-tossing effect relies on Light Barrier face-up in your Field Zone for maximum effectiveness. Its graveyard effect is helpful in recycling a coin-tossing effect card for future use.
Ratio: Run 2-3 copies.
Important Arcana Force Support Cards
Let’s review other vital cards you can use to build your deck.
Goddess of Duality
Goddess of DualityCard Number: Suda-JP029Card Type: EffectLevel: 3Rarity: NAttribute: LightTypes: FairyATK: 950DEF: 700
If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of Duality". During your Main Phase: You can toss a coin and call it. If you call it right, the ATK of all monsters you currently control becomes doubled until the end of this turn. If you call it wrong, send as many monsters you control as possible to the GY, and if you do, draw 1 card. You can only use each effect of "Goddess of Duality" once per turn.
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This new monster can search all monsters that have a coin-tossing effect, which means you instantly have access to all your Arcana Force monsters of choice.
Ratio: Run 3 copies.
Arcana Force XV – The Fiend
AC03-JP005 Arcana Force XV – The Fiend
LIGHT Fairy / Effect
LV7 2500/2500
(1) You can discard this card; add 1 “Light Barrier” from your Deck or GY to the hand.
(2) If this card is Summoned: Toss a coin and gain the appropriate effect.
Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.
Tails: When an attack is declared involving this card: Destroy all monsters on the field.
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This monster is your instant access to Light Barrier to ensure that the Arcana Force coin-tossing effects that will resolve are what you desire. The coin-tossing effects are neat but not usually used all the time.
Ratio: Run 3 copies.
Arcana Reading
Arcana Reading
Normal Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Toss a coin and apply 1 of these effects depending on the result, OR, if “Light Barrier” is in your Field Zone, choose 1 to apply without tossing a coin.
– Heads: Add 1 card with a coin tossing effect from your Deck to your hand, except “Arcana Reading”.
– Tails: Your opponent chooses 1 card in their Deck to add to their hand.
(2) You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 “Arcana Force” monster from your hand.
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This is one of your main searchers for as long as Light Barrier is in your Field Zone. It also allows you to do an extra normal summon for any 1 Arcana Force monster from your hand.
Ratio: Run 2-3 copies
Light Barrier
Light Barrier
Field Spell Card
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
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The heart and soul of the deck. This ensures that you can safely use the coin-tossing effect of your Arcana Force monsters with no drawbacks.
Ratio: Run 2-3 copies.
Other Arcana Force Monsters
Because of their name, you would want to main some of these Arcana Force monsters. Arcana Force XXI - The World is essential if you’re gearing towards the turn-less combo, while Arcana Force EX – The Dark Ruler is here to conduct an OTK after pulling off the turn-less combo. The other level 4 or lower Arcana Force monster serves as additional harmless targets for Arcana Force V – The Hierophant.
Sample Decklists
Below are two sample OCG deck lists from which you can try or get inspiration.
Arcana Force (Pure Version)
Arcana Force Fiendsmith
Summary
Whether you’re a seasoned duelist or new to the game, the Arcana Force archetype offers a blend of strategy, power, and thematic flair that makes every duel exciting and unpredictable. With the recent SUPREME DARKNESS Booster Pack additions, this archetype has become even more formidable and versatile.
Are you ready to master the art of fate manipulation and rise to the top? Thanks for reading until the end. This has been ArcKnight of RespectYGO. Happy Dueling!