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One Piece New cards "Doctor Hogback", "Absalom", and "Ryuma" revealed!
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19. Okt 2023
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SUPPORTTCGCORNER
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One Piece card game
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The new cards "Doctor Hogback", "Absalom", and "Ryuma" included in the OP06 6th booster pack "Champion of Twin Pinnacles" releasing on November 25, 2023 (Saturday) have been revealed.
OP06-036 Ryuma《リューマ》
- Green
- Wano Country
- Thriller Bark Pirates
[Upon Appearance]/[Upon KO] KO up to one of your opponent's Rest characters with a cost of 4 or less.
OP06-081 Absalom《アブサロム》
- Black
- Thriller Bark Pirates
[Upon Appearance] You can return two cards from your trash to the bottom of your deck in any order: KO up to one character with a cost of 2 or less.
OP06-090 Doctor Hogback《ドクトル・ホグバック》
- Black
- Thriller Bark Pirates
[Upon Appearance] You can return two cards from your trash to the bottom of your deck in any order: Add up to one card with the feature "Thriller Bark Pirates" other than "Doctor Hogback" from your trash to your hand.
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Explore the depths of the “White Forest”! | Archetype Starter Guide
Ready to branch out and dominate your duels? The White Forest archetype, straight from the new INFINITE FORBIDDEN set in Asian English, is here to root itself in your strategy and grow into a powerhouse of synchro summoning! Combining the heart of the cards with strategic plays, this deck can potentially turn the tide of any duel. So, get ready to branch out and grow your way to success with the White Forest archetype starter guide!
Here’s a quick guide to get you started with building your own White Forest deck:
Introducing the “White Forest” cards!
Sample Decklists
Summary
Introducing the “White Forest” cards!
The White Forest deck is a new archetype in INFINITE FORBIDDEN, known for its unique synergy and powerful synchro-summoning capabilities. The deck has a unique gameplay that maximizes their themed spell and traps that can recycle themselves, making the cost to activate the White Forest monster effects almost free. Combined with various support engines, White Forest can create a formidable strategy to outpace opponents in card advantage and field presence. Let’s discuss the core cards of the strategy!
Astellar of the White Forest
Astellar is a key starter card, allowing you to special summon any 1 LIGHT Spellcaster monster from your deck by sending any 1 Spell/Trap card from your hand or field to the graveyard. This card’s ability to summon itself and a LIGHT Spellcaster Tuner from your Deck makes it essential for setting up synchro plays.
Ratio: Run 1-3 copies.
Elizette of the White Forest
Elzette of the White Forest serves as another searcher and extender, summoning itself and searching another White Forest monster straight from your deck at the cost of sending any 1 Spell/Trap from your hand or field to the graveyard. It also has the effect of recycling itself from the Graveyard, helping you with grind games.
Ratio: Run 1-3 copies.
Silvy of the White Forest
Silvy of the White Forest is a versatile card that can search your White Forest Spell/Trap from your Deck to your hand. It also has the effect of recycling your fallen White Forest synchro and summoning itself for free from the Graveyard as a potential material for a Synchro summon.
Ratio: Run 1-3 copies.
Rucia of the White Forest
Rucia of the White Forest is another extender of the theme and draw power. Like Silvy, it can also summon itself from the Graveyard by returning 1 White Forest Synchro Monster you control or in your Graveyard to your deck, making it a perfect fodder for your next synchro summon.
Ratio: Run 1-3 copies.
Diabell, Queen of the White Forest
Diabell, Queen of the White Forest is one of your go-to Synchro monsters to set up your combos and add additional interruption by being able to bring out any 1 Level 7 or lower tuner Synchro monster from Extra Deck, Graveyard, or banishment in response to your opponent’s activation of a card or effect a cost of sending any 1 Spell/Trap card from your hand or field to the Graveyard. It can also recycle 1 Spell/Trap when summoned using a Tuner Synchro monster to help you recover your card advantage.
Ratio: Run 1-2 copies.
Silvera, Wolf Tamer of the White Forest
Silvera is one of your go-to Synchro-tuner monsters to special summon via Diabell. It can effectively shut down your opponent’s strategies by flipping all face-up monsters they control face-down when this monster graces the field. The synchro material is also generic, making it a breeze to summon in White Forest, and it also boosts your Illusion and Spellcaster Synchro monster with 500 ATK and piercing damage.
Ratio: Run 1-2 copies.
Rciela, Sinister Soul of the White Forest
Rciela is your go-to Synchro to help set up Diabell and can also help you fetch the missing White Forest or LIGHT Spellcaster monster from your deck at the cost of sending 1 Spell/Trap from your hand or field to the Graveyard. LIGHT Spellcaster? Reminds me of Effect Veiler. It also provides a 500 ATK boost and card destruction immunity for Illusion and Spellcaster Synchro monsters you control.
Ratio: Run 1-2 copies.
Beware of the White Forest
This spell card allows you to either act as an instant card removal or a reusable cost for your White Forest monster effect cost.
Ratio: Run 1-3 copies.
Tales of the White Forest
This spell card can search any 1 White Forest monster from your deck to your hand on activation for as long as you control an Illusion or a Spellcaster monster. Like the rest of the White Forest Spell/Traps, this can also set itself back when sent to the Graveyard to activate a monster effect.
Ratio: Run 1-3 copies.
The Fiend of the White Forest
The newest White Forest Spell card from RAGE OF THE ABYSS. This spell card acts as an instant face-up card negate by tributing 1 Synchro monster. If you tributed a White Forest Synchro monster, you can also special summon 1 Illusion monster from the Graveyard, such as Diabell. It can also set itself once again when sent to the Graveyard to activate a monster effect.
Ratio: Run 0-1 copy.
Susurrus of the Sinful Spoils
This spell card can help you either dodge a targeting effect or replace 1 Illusion or Spellcaster monster you control back to your hand or Extra deck to revive another Illusion or Spellcaster from your GY or banishment. Like the rest of the White Forest Spell/Traps, this Sinful Spoil spell card can set itself, too.
Ratio: Run 0-3 copies.
Woes of the White Forest
This trap can tutor any White Forest monster from your hand or Deck and help facilitate an instant synchro summon of 1 White Forest monster on resolution. It can also be set again as a cost like the other White Forest Spell/Trap cards.
Ratio: Run 1-3 copies
Sample Decklists
Below are some sample decklists you can use to inspire your building. Test your deck to get the perfect ratio. Observe your local meta and adapt as necessary.
Note: These decklists follow the July 2024 OCG Forbidden & Limited List
Deck: White Forest Centur-Ion
Deck: White Forest Runick
Deck: White Forest Azamina
Deck: White Forest Allure Queen
Deck: White Forest Toy
Summary
The White Forest deck generates card advantage and maintains field control through its synchro summoning strategy and versatile spell and trap support. By combining the White Forest archetype with engines like Centur-Ion, Runick, and Toy engine, players can create a powerful and adaptable deck. Whether you’re a seasoned duelist or a newcomer, the White Forest deck offers a fresh and exciting way to dominate opponents.
Are you ready to explore the depths of the White Forest and unleash its full potential in your next duel? This has been ArcKnight of RespectYGO. Happy Dueling! 😊
Image Source: Yu-Gi-Oh! Asia Facebook Page
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Soar to New Heights with “Floowandereeze”! | Archetype Starter Guide
Ready to take your game to the skies? Meet Floowandereeze, the deck that’s all about birds with big dreams and even bigger combos! Whether you’re a seasoned duelist or just winging it, Floowandereeze is here to make your dueling experience soar. It’s time to spread your wings and show everyone who’s the real top bird in the nest with our newest Floowandereeze starter guide!
Here’s a quick guide to get you started with building your own Floowandereeze deck:
Meet the “Floowandereeze” cards!
Honorary “Floowandereeze” tech cards
Sample Decklist
Basic Strategy and Gameplay
Summary
Meet the “Floowandereeze” cards!
The Floowandereeze monsters are currently composed of Level 1 and Level 10 monsters. The Level 1 monsters have similar effects where they are banished when they leave the field face-up and can return themselves back to hand when a Winged-Beast monster is Normal Summoned making them great in grind games. Your goal is to bring out the level 10s or other higher-level Winged-Beast monsters to provide card advantage, additional interruption, or card removal.
Let’s discuss the core cards of the strategy!
Floowandereeze & Robina
Floowandereeze & Robina is one of the basic starters of the deck. Your go-to search is Floowandereeze & Eglen so you can easily climb to your level 10s.
Ratio: Play three copies.
Floowandereeze & Eglen
Floowandereeze & Eglen is your usual follow-up search from Floowandereeze & Robina. It is your gateway to access any level 7 or higher Winged-Beast monster from your deck to your hand.
Ratio: Run three copies.
Floowandereeze & Stri
Floowandereeze & Stri is your go-to bird to banish a card from either GY. It combos well with Floowandereeze & Toccan to help you banish the Floowandereeze cards in your graveyard if they happen to be placed there.
Ratio: Run 1-3 copies.
Floowandereeze & Toccan
Floowandereeze & Toccan allows you to recycle your banished Floowandereeze card, whether a monster or a Spell or Trap.
Ratio: 1-2 copies.
Floowandereeze & Empen
Floowandereeze & Empen is your go-to boss monster in this deck as it fetches your Floowandereeze Spell/Trap cards and acts as a floodgate for attack position special summoned monsters. This disables link monsters from attempting their effects as they are always summoned in attack position, and Empen ensures he’s the king of the battlefield as it can reduce the attack/defense of the opponent’s monster it is battling to half at the cost of banishing a card from your hand!
Ratio: Run 1-3 copies.
Floowandereeze X Snowl
Floowandereeze X Snowl is your secondary boss monster that could turn all your opponent’s special summoned monsters face-down on their turn at the cost of banishing a card from your hand on their turn. It can also help in dealing piercing battle damage while it is face-up.
Ratio: 0-1 copy.
Floowandereeze and the Magnifent Map
Floowandereeze and the Magnificent Map helps you search the required Floowandereeze card that fits your scenario and helps you land your combos safely. By banishing another level 1 Floowandereeze monster from your deck, your first Floowandereeze level 1 normal summon that searches (Robina or Eglen) are safe from a potential Ash Blossom & Joyous Spring for as long as you place the triggering effect of the banished level 1 as chain link 2.
On your opponent’s turn, it allows you to immediately Normal Summon 1 Floowandereeze monster when your opponent Normal summons a monster.
Ratio: Run 3 copies.
Floowandereeze and the Advent of Adventure
Floowandereeze and the Advent of Adventure has three purposes: Search a Floowandereeze monster or Floowandereeze Field Spell, help you gain additional 500 life points, and allow you to dodge a potential targeting hand trap by banishing the Floowandereeze monster you summoned that you need to trigger to continue your combo. It’s a versatile spell card that boosts your deck’s consistency.
Ratio: Run 3 copies.
Floowandereeze and the Unexplored Winds
Floowandereeze and the Unexplored Winds is a nice addition to the deck to help you use your opponent’s card as a material for your Tribute summons. Since this (1) effect doesn’t activate, it can help you clear your opponent’s Expurrely Noir, as Noir is only unaffected by activated effects. Its second effect allows you to shuffle back up to 2 Winged-Beast monsters in your hand to the bottom of your deck to draw additional cards, allowing you to dig for better cards to start your flight and unbrick your hand from high-level Winged Beast monsters.
Ratio: Run 0-1 copy in the main or side deck.
Floowandereeze and the Dreaming Town
Floowandereeze and the Dreaming Town is your go-to trap card to search from Floowandereeze & Empen. It provides additional interruption by allowing you to normal summon 1 Level 4 or lower Winged Beast monster when activated (preferably on your opponent’s turn) to bring out interruptions such as Raiza the Mega Monarch or Mist Valley Apex Avian. It also has a graveyard effect that can change all the monsters your opponent controls to face-down defense position by banishing itself when you tribute summon a Level 7 or higher monster.
Ratio: Run 1-2 copies.
Floowandereeze and the Scary Sea
Floowandereeze and the Scary Sea can help shut down all the special summons of your opponent’s monsters if it successfully negates the special summon of a monster in exchange of allowing them to Normal summon/set up to 3 times that turn. However, it can only negate special summons that do not start a chain (aka inherent special summons), so the activation window is quite limited, and you would want to prioritize searching Floowandereeze and the Dreaming Town instead.
Ratio: Run 0-1 copy.
Honorary “Floowandereeze” tech cards
One strength of the “Floowandereeze” strategy lies in the tech cards you can run in this deck. Aside from your immunity to Maxx “C”, below are additional cards that you can consider:
Raiza the Mega Monarch
This is your go-to Winged Beast monster for card removal and can potentially block your opponent’s next good draw by placing one of the targeted cards on the top of their deck.
Ratio: Run 1-2 copies.
Mist Valley Apex Avian
This provides an instant omni-negate, especially when your opponent forces your Floowandereeze and the Dreaming Town to be activated (when they are about to enter the battle phase for Evenly Match or they activate board wipes).
Ratio: Run 1 copy. (Main Deck or Side Deck)
Dimension Shifter
Aside from using Dimension Shifter to tame Snake-Eyes and other graveyard-reliant decks from progressing, it can also prevent your opponent from using popular interruption cards such as Effect Veiler, Droll & Lock Bird, and Ghost Ogre & Snow Rabbit. It also provides additional utility to Floowandereeze & Toccan, allowing it to recycle more targets.
Ratio: Run 2-3 copies. (Asian English allows up to 3 copies, the more the merrier :D)
Harpie’s Feather Storm
Harpie’s Feather Storm allows you to shut down your opponent’s monster effects for the turn it resolves for as long as you control a WIND Winged Beast monster. This can easily be achieved as Eglen, Empen, Mega Raiza, Apex Avian, and Toccan.
Ratio: Run 1-3 copies in the main deck or side deck.
Sample Decklist
Since “Floowandereeze” is now available in Creation Pack 05, below is a sample list using the Asian English format.
Main Deck: 40
Monsters: 23
3 Floowandereeze & Robina
3 Floowandereeze & Eglen
2 Floowandereeze & Stri
1 Floowandereeze & Toccan
2 Floowandereeze & Empen
1 Raiza the Mega Monarch
1 Mist Valley Apex Avian
3 Maxx “C”
3 Ash Blossom & Joyous Spring
3 Dimension Shifter
1 Fossil Dyna Pachycephalo
Spells: 13
3 Floowandereeze and the Magnificent Map
3 Floowandereeze and the Advent of Adventure
1 Floowandereeze and the Unexplored Winds
2 Pot of Extravagance
2 Pot of Duality
2 Pot of Prosperity
Traps: 4
1 Floowandereeze and the Dreaming Town
3 Infinite Impermanence
Extra Deck: 15
3 Downerd Magician
3 Divine Arsenal AA-Zeus – Sky Thunder
1 Super Starslayer TY-PHON Sky Crisis
2 Drytron Fafnir
1 Tantrum Toddler
1 S:P Little Night
1 Accesscode Talker
1 Underworld Goddess of the Closed World
2 Linkuriboh
Basic Strategy and Gameplay
Basic Combo:
Normal summon Floowandereeze & Robina> Use its effect to add Floowandereeze & Eglen
Immediately normal summon Floowandereeze & Eglen > Use its effect to add Floowandereeze & Empen.
Tribute summon Floowandereeze & Empen> Use its effect to add Floowandereeze and the Dreaming Town> Chain Robina and Eglen from banished and recycle them back to your hand (or leave one of them as banished for potential chain block next turn.
On your opponent’s turn.
Activate Floowandereeze and the Dreaming Town to normal summon Floowandereeze Robina/Eglen> Eglen search Raiza the Mega Monarch or Mist Valley Apex Avian and tribute summon them using your Robina and Eglen etc.
Tip:
When using the effect of Raiza the Mega Monarch, you can target itself and return it to hand when it effects resolve. This ensures that when you use Floowandereeze and Dreaming Town, you can tribute summon the same Raiza the Mega Monarch in your hand and use its effects again.
Summary
Understanding the current meta and knowing how to counter popular decks will give you an edge when using Floowandereeze. Adjust your deck and side deck accordingly to handle different matchups. The more you play, the better you’ll understand the nuances of your deck. Playtest against various opponents to refine your strategy and improve your decision-making.
Floowandereeze deck offer a lot of versatility, so use that to your advantage. Remember, the most important part of any game is to enjoy yourself. Floowandereeze is a fun and unique deck, so have a blast experimenting with different strategies and combos.
I hope this guide captures the spirit you’re looking for! This has been ArcKnight of RespectYGO. Happy Dueling! 😊
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[RespectYGO] What makes the “Millenium”/ “Exodia” deck unstoppable? | Archetype Starter Guide
“By the power of the forbidden one, I call forth the ultimate force! Arise, Exodia Incarnate, and unleash your unstoppable might upon the battlefield!”
Exodia is one of the most iconic and legendary monsters in the Yu-Gi-Oh! Trading card game. Known for the deck’s unique win condition, the Exodia deck revolves around assembling all five pieces of Exodia the Forbidden One: the head, left arm, right arm, left leg, and right leg.
Once all five pieces are in the player’s hand, they automatically win the duel. With the arrival of Infinite Forbidden and Rage of the Abyss, Exodia gained new strength and gameplay in the form of the new Millennium and Wedju cards! That’s why today, we have prepared a starter guide to help you unleash the forbidden strength sealed in a millennia!
Ready to summon the Unstoppable Exodia? Let’s begin.
Introducing the Millenium and Exodia Key Cards
Sample Decklists
Basic Strategy and Gameplay
Summary
Introducing the “Millenium Exodia” keycards
Sangenjin Wakes from a Millenium
Sangenjin has finally awakened and can fetch the other Millennium monsters using its search effect. It also has built-in protection, and its 2750 ATK is something not to overlook.
Ratio: Play three copies.
Shield of the Millenium Dynasty
The classic Millennium Shield with its new accent. By itself, it can instantly search the key spell card Millenium Ankh, which is the key to summoning The Unstoppable Exodia Incarnate. Sangenjin Wakes from a Millenium can help in bridging to this monster or Blue-Eyes of the Heart. It is also a free body like the rest of the Millenium monsters.
Ratio: Run three copies.
Golem That Guards The Millenium Treasures
This Millenium monster lets you search their field spell, Wedju Temple, which can also search the other Millenium monsters. It’s also a free body that can be used as free material for summoning.
Ratio: Run 1-3 copies. There are instances where you can directly search Millenium Shield from Sangenjin, especially if you don’t have Millenium Ankh to reveal and cover the 2000 damage.
Fiend Reflection of The Millenium
This monster can help you gain the life points you lost from the Millennium monster or The Unstoppable Exodia Incarnate. As an Illusion monster, it can shield you from battle, especially in tight situations.
Ratio: Run 0-1 copy. It is a good tech choice.
Maiden of the Millenium Moon
Another classic monster! Like Fiend Reflection, this monster can special summon itself from the Spell/Trap Zone by reacting to one of your opponent’s cards or effect activation. If you do, it protects your illusion and spellcaster monsters from being targeted by effects, ensuring that your Unstoppable Exodia Incarnate is immune to common targeting effects like S:P Little Night.
Ratio: 0-1 copy.
Blue-Eyes of the Heart
The newest Millennium monster and Blue-Eyes monster from RAGE OF THE ABYSS! Inspired by Solomon Mutou’s very own Blue-Eyes White Dragon, Blue-Eyes of the Heart ensures your plays won’t be stopped when a single Ash Blossom & Joyous Spring is chained against the search effect of Millenium Shield. It can also search the Millenium Ankh, revive itself, and act as a nice removal.
Ratio: Play three copies.
The Unstoppable Exodia Incarnate
The core play of the new age Exodia deck. It has five effects, which range from card effect destruction protection, attack boost, Spell/Trap negation, card search, and maintenance cost. The deck aims to summon this instantly with Millenium Ankh and potentially “obliterate” the opponent’s life points on a single attack. It also has amazing artwork!
Ratio: Run 2-3 copies.
The Forbidden One monsters
Now is your time to break the seal and learn about Exodia’s ultimate power. You need to include the five parts of Exodia to fulfill the requirements of Millenium Ankh.
Ratio: 1 copy each.
Millenium Ankh
The key to unleashing the Unstoppable Exodia! It’s a powerful spell that can bring out your Exodia fusion by revealing 5 Forbidden One monster cards from hand, deck, or field. Your goal is to be able to reach and resolve this spell card to land on the Unstoppable Exodia. Drawing this card is also nice, as it alleviates the 2000 LP damage caused by other Millennium monsters.
Ratio: 3 copies.
Wedju Temple
The theme’s field spell. You can use this to instantly search the Millenium monsters that can help you land on Millenium Ankh. It also has a neat second effect in mid to late games.
Ratio: Run 1-3 copies.
Obliterate!!! Blaze
The newest spell that The Unstoppable Exodia Incarnate can set by its effect. You would normally set this card after you survived the opponent’s turn while The Unstoppable Exodia is still face-up during the end phase, preparing you to strike back when it’s your turn. This can instantly give 10,000 ATK (2000 per body part).
Run 0-1 copy.
Exxod Fires of Rage
The newest Exxod trap that you can set via The Unstoppable Exodia Incarnate. This trap lets you destroy every card your opponent controls by controlling a level 10 Exodia monster. This ensures you can prevent your opponent from establishing their board and help clear the board to finish them the following turn.
Ratio: 1-2 copies.
Sample Deck Lists
Post INFINITE FORBIDDEN
Post RAGE OF THE ABYSS
Basic Strategy and Gameplay
Your gameplay is simple: bring out the Unstoppable Exodia Incarnate and set Exxod Fires of Rage for additional field control. If you start with a couple of Millenium monsters, you can use them to set Angel Statue – Azurune via Silhouhatte Rabbit for that additional special summon negate.
Since most of your combos are 1 to 1.5 cards, you still have room for hand traps to complement your endboard. I prefer having another Exxod Fires of Rage in my deck as my second search so I can clear the opponent’s board when the turn comes back to me, and I can finish them off with Exodia or the Millenium monster attacks.
Summary
The Exodia deck remains a fan favorite due to its unique win condition and the thrill of assembling all five pieces. It holds a special place in the hearts of many duelists for its nostalgic value and the sheer excitement of achieving an instant win.
With the new support in Infinite Forbidden and Rage of the Abyss, the deck received a power boost that could potentially turn this deck into an unstoppable force. Be sure to check out Essential Selection 01 to get your hands on the Forbidden One monsters in Asian English!
Is the Millennium Exodia Archetype the Key to Your Next Duel? Comment below!
This has been ArcKnight of RespectYGO. Thanks for reading until the end.
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