- Artikel veröffentlicht unter:
- Autor des Artikels: SUPPORTTCGCORNER
- Artikel-Tag: hero
- Kommentare zum Artikel zählen: 0
Welcome to the Primite Archetype Starter Guide! This guide will introduce you to the Primite archetype from the RAGE OF THE ABYSS set and its robust support cards from SUPREME DARKNESS.
The Primite archetype revolves around cards that support Normal monsters that can help you dominate the battlefield with their powerful effects. These cards are designed to synergize with each other, creating a formidable strategy that can overwhelm opponents.
In this guide, we'll cover the key cards, strategies, and decklists to help you use the Primite cards and unleash their full potential in your duels. Let's dive into the primal world of Primite and discover how to harness their strength!
Here’s a quick guide to get you started with building your Primite deck:
- Introducing the new “Primite” cards!
- Sample Decklists
- Summary
- Introducing the new “Primite” cards!
The Primite cards are prevalent in today’s metagame with their synergy in decks that cater to Normal monsters. The cards in the theme can provide additional consistency boost and interruption when necessary. Let’s discuss their cards and the recommended ratio.
Attribute: Earth
Type: Dragon
Level: 6
ATK: 2600
DEF: 0
Requires 1 Normal Monster Tribute to Normal Summon. During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects, in sequence.
- Negate the effects of all face-up monsters your opponent currently controls.
- Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.
=====
The boss monster of the theme. It acts as an instant hand trap that allows you to normal summon 1 Primite monster (including itself, provided you have the required tribute material). It acts as a mass negate for your opponent's monsters or a potential monster wipe depending on the Type and/or attribute of any Normal Monsters in your GY.
Ratio: Run 0-1 copy or 1-3 copies if playing pure.
Primite Another Beryl
Card Number: Suda-JP015
Card Type: Effect
Level: 4
Rarity: N
Attribute: Earth
Types: Dragon
ATK: 1600
DEF: 0
If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Another Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster on your field or in your GY: You can add this card from your GY to your hand.
====
The newest Primite monster in SUPREME DARKNESS and the best one so far! When Normal Summoned, it can directly set any 1 Primite Spell/Trap from your deck making it a perfect starter. It can also set up your Normal Monster to the GY and recycle itself back to your hand during your standby phase when you have a Normal Monster on your field or GY.
Ratio: Run 3 copies.
Primite Lordly Lode
Card Number: Rota-AE058
Card Type: Spell
Rarity: SR
Types: Continuous Spell
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
===
The primary searcher spell of the theme. It can search 1 Primite card from your deck on activation and can even special summon 1 Normal Monster from hand, Deck, or GY on its own.
Ratio: Run 2-3 copies.
Primite Roar
Card Number: Rota-AE059
Card Type: Spell
Rarity: N
Types: Quick Play Spell
Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.
===
This Primite spell helps you special summon any 1 Normal Monster Card name that you declare from your Deck and provides neat battle protection. Its graveyard effect acts as an additional interruption depending on the ATK of the Normal monster you have in your GY.
Ratio: Run 1-3 copies.
Primite Drillbeam
Card Number: Rota-AE060
Card Type: Spell
Rarity: N
Types: Quick Play Spell
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
===
Primitive Drillbeam is one of the main interruptions of this deck. It allows you to negate any 1 face-up card on the field and banish that card as a result. The cool part is that you can set it during your main phase from the GY for as long as you control a Primite monster.
Ratio: Run 1-3 copies.
Primite Howl
Card Number: Rota-AE076
Card Type: Trap
Rarity: N
Types: Normal Trap
Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.
===
Another Normal Monster searcher in the form of a trap card. Suppose you banish it from your GY during your opponent’s turn. In that case, you can also take control of 1 monster your opponent controls with higher ATK than the Normal Monster you targeted on your field or in your GY, making it an excellent interruption to stop your opponent, from establishing their combo.
Ratio: Run 0-3 copies.
Primite Resounding Reaction
Card Number: Suda-JP076
Card Type: Trap
Rarity: N
Types: Counter Trap
When your opponent would Normal or Special Summon a monster(s) while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Resounding Reaction" once per turn.
===
The newest Primite trap from SUPREME DARKNESS and this one’s a counter trap that could negate the Normal or Special Summon of monster(s) for as long as you control either a Normal monster or a Level 5 or higher Primite monster except a Token. Like Primite Another Beryl, it has its way of recycling itself from your GY, making it excellent during grind games.
Ratio: Run 0-3 copies.
Check out the RAGE OF THE ABYSS Asian English Bonus Pack for cool Normal monsters that you can include in your deck!
- Sample Decklists
Here are some sample lists that use the Primite engine.
- Primite Six Samurai
- Primite Blue-Eyes
- Primite Gladiator Beast
- Summary
The Primite archetype from RAGE OF THE ABYSS is an excellent engine that could work with many decks. With support from SUPREME DARKNESS, these cards become even stronger, offering powerful combos and strategies to dominate the battlefield.
If you’re a fan of decks that require Normal monsters, consider using the new Primite cards. By understanding the core mechanics of the Primite archetype, you'll be well on your way to mastering this powerful deck and achieving victory in your duels.
This has been ArcKnight of RespectYGO. Happy dueling!