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Yu-Gi-Oh! Premium Pack 2024: Introducing the New Cards - Available from December 16th
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Yu-Gi-Oh! Premium Pack 2024: Introducing the New Cards - Available from December 16th
The new Yu-Gi-Oh! Official Card Game (OCG) product "PREMIUM PACK 2024" will be released at Jump Festa '24 from December 16th (Saturday), 2023. Abbreviation: 24PP Product Name: Yu-Gi-Oh! OCG Duel Monsters PREMIUM PACK 2024 Release Date: December 16, 2023 (Saturday) Sold at Jump Festa '24 1 box containing 10 packs (4 cards per pack) Content: Total of 32 types   Secret Rare: 12 types   Normal: 20 types ※Secret Rare cards also come in a Secret Rare SPECIAL RED Ver. specification. ※Normal cards come in Normal Parallel specification, Super Rare specification, Secret Rare specification, and Secret Rare SPECIAL RED Ver. specification. Sky Striker Ace - Roze  24PP-JP020 a character from the manga 'Yu-Gi-Oh! OCG STORIES' by Naoto Miyoshi, is being included in the new release. 【Effect Monster】 Level 4 Light Warrior ATK 1500 DEF 1500 The effects ① and ② of this card can only be used once per turn each. ①: When a "Sky Striker Ace" monster other than "Sky Striker Ace - Roze" is Normal Summoned or Special Summoned to your field, you can activate this effect. Special Summon this card from your hand. ②: If this card is in your Graveyard and an opponent's monster in the Extra Monster Zone is destroyed by battle or leaves the field because of your card effect, you can activate this effect. Special Summon this card, then you can target 1 face-up monster your opponent controls; it has its effects negated until the end of this turn. Column of the Future - Kianos 24PP-JP018 【Effect Monster】 Level 1 Light Attribute Machine Type ATK 500 DEF 1500 This card is also treated as a "Sky Striker" card by rule. The effects ①, ②, and ③ of this card can only be used once per turn each. ①: You can activate this effect by discarding one Magic card from your hand. Special Summon this card from your hand. ②: When this card is Normal or Special Summoned, you can activate this effect. Special Summon 1 "Sky Striker Ace - Roze" from your deck or graveyard. This turn, you can only Special Summon Machine-Type monsters from your Extra Deck. ③: You can activate this effect by banishing this card from your graveyard. Choose 1 "Sky Striker Ace - Roze" from your graveyard or in a banished state, and add it to your hand or Special Summon it. Sky Striker Ace - Azalea Temperance 24PP-JP019 【Link Effect Monster】 Link 3 Dark Attribute Machine Type ATK 2500 2+ monsters including a Link Monster This card can only be Special Summoned from the Extra Deck via Link Summon. The effect ① of this card can only be used once per turn. ①: When this card is Special Summoned, you can activate this effect by banishing one Magic card from your hand or graveyard. Choose an opponent's monster with 2500 ATK or less and equip it to this card as an Equip Magic Card. ②: When this card is destroyed by battle, you can activate this effect. Special Summon one "Sky Striker" monster other than this card from your hand or graveyard. 【Link Marker: Left / Right / Bottom】   Toy Soldier  24PP-JP001 【Effect Monster】 Level 4 Light Attribute Warrior Type ATK 1500 DEF 1000 The effects ② and ③ of this card can only be used once per turn each. ①: This card can be set in your Magic & Trap Zone as a Magic Card. ②: If this card is sent to the Graveyard while it is set in the Magic & Trap Zone, you can activate this effect. Special Summon this card. ③: When this card is Normal or Special Summoned, you can activate this effect. Add 1 "Toy Box" card from your Deck to your hand. If there is a "Toy Box" card on your field, you can choose to add 1 Level 4 Light Attribute monster from your Deck to your hand instead. Toy Tank 24PP-JP002 【Effect Monster】 Level 4 Light Attribute Machine Type ATK 1000 DEF 2100 The effects ② and ③ of this card can only be used once per turn each. ①: This card can be set in your Magic & Trap Zone as a Magic Card. ②: If this card is sent to the Graveyard while it is set in the Magic & Trap Zone, you can activate this effect. Special Summon this card. ③: You can activate this effect by Tributing this card. Special Summon one Level 6 or lower monster from your hand. If there is a "Toy Box" card on your field, you can choose to Special Summon one Level 6 or lower monster other than "Toy Tank" from your Graveyard instead. Toy Box 24PP-JP003 【Continuous Magic】 ①: Once per turn, you can activate one of the following effects. ● Choose up to 2 monsters from your hand, deck, monster zone (face-up), or graveyard that have "Toy" in their original card name and can be set in the Magic & Trap Zone as a Magic Card, and set them in your Magic & Trap Zone as Magic Cards. ● Destroy up to 2 cards in your Magic & Trap Zone. ②: Once per turn, when an opponent's monster declares an attack, you can activate this effect by sending one face-down card on your field to the graveyard. Destroy that opponent's monster. Dark Sun 24PP-JP007 【Continuous Magic】 The effects ①, ②, and ③ of this card can only be used once per turn each. ①: When a monster on your field is destroyed by battle or effect, you can activate this effect. Recover that amount of LP equal to the original ATK of that monster. ②: When a monster is Special Summoned from your graveyard with its face-up, you can activate this effect for one of them. Up that monster's ATK by 1000. ③: When a Magic or Trap card is discarded from your hand to your graveyard, you can activate this effect for one of them. Add that card to your hand. Crimson King Flame Climax 24PP-JP008 【Effect Monster】 Level 3 Fire Attribute Fiend Type ATK 1700 DEF 300 The effects ①, ②, and ③ of this card can only be used once per turn each. ①: If a Fiend Tuner exists on your field, or if a Special Summoned monster exists on the opponent's field, you can activate this effect in your or the opponent's Main Phase. Special Summon this card from your hand. ②: When this card is Special Summoned, you can activate this effect. Deal 400 damage for each type of Fire Attribute monster on your field to the opponent. ③: When this card is sent to the graveyard as Synchro Material, you can activate this effect. Send one Normal Trap card from your deck to your graveyard. White Circular Reef 24PP-JP015 【Normal Magic】 The effects ① and ② of this card can only be used once per turn each. ①: You can activate this effect for one Fish-Type monster on your field. Destroy that monster and add one of the same name monsters from your deck to your hand. If there was a Fish-Type Xyz monster on your field when this card was activated, you can choose to Special Summon it instead of adding it to your hand. ②: Exclude this card from your graveyard and you can activate this effect for two Fish-Type monsters with the same name in your graveyard. Return one of them to the bottom of your deck and Special Summon the other one. White Arbitration 24PP-JP016 【Continuous Trap】 The effects ①, ②, and ③ of this card can only be used once per turn each. ①: You can activate this effect for one Fish-Type monster on your field. Treat that monster as a Tuner this turn. ②: When an opponent's monster declares an attack, you can activate this effect by discarding one Fish-Type monster from your hand. Change all monsters on the opponent's field to Defense Position. ③: When one of your Fish-Type monsters is destroyed by battle or sent to the graveyard, you can activate this effect. If this card is face-up in your Magic & Trap Zone, send it to the graveyard. Special Summon one Fish-Type monster from your graveyard.  
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Yugioh! Creation Pack 01 Asian English : Spotlight on Future-Ready Cards
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Yugioh! Creation Pack 01 Asian English : Spotlight on Future-Ready Cards
Yugioh! Creation Pack 01 Asian English : Spotlight on Future-Ready Cards Hello, Yu-Gi-Oh! fans! Today, we're diving into the world of the latest release, the Creation Pack 01, and analyzing the potential of the cards within. First, let's start with the unboxing experience. The packaging is sleek and modern, with a distinctive design that reflects the game's vibrant aesthetic. The cards themselves are of high quality, with sharp images and clear text. Now, let's move on to the cards. The Creation Pack 01 introduces a new archetype, the "Rescue-ACE" monsters. These monsters can be summoned by paying 1 "Rescue-ACE" monster from your hand, and they all gain 2000 ATK and 2000 DEF when they are Special Summoned. This archetype has a lot of potential, as it can be used to quickly boost your monsters' power and defense. CR01-AE168 Rescue-ACE Hydrant While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant". Rescue-ACE Hydrant : Buy it Now CR01-AE171 Rescue-ACE Turbulence You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells/Normal Traps with different names directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can use each effect of "Rescue-ACE Turbulence" once per turn. Rescue-ACE Turbulence : Buy it Now   In addition to the "Rescue-ACE" monsters, the pack also includes some standout cards like "My Friend Purrely", which allows you to Special Summon one Purrely monster from your hand to the field by paying Life Points equal to the ATK of the monster you control. This card can be a game-changer in the right hands. CR01-AE184 My Friend Purrely You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn. My Friend Purrely : Buy it Now CR01-AE177 Purrely (UR) If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.) Purrely : Buy it Now The Creation Pack 01 also includes the "Shinonome The Vaylantz Priestess", a Level 4 monster that can be summoned by paying 2 Level 4 monsters from your hand. This card has the potential to be a powerful addition to your deck, especially if you have a lot of Level 4 monsters. CR01-AE137 Shinonome the Vaylantz Priestess (SR) Card Number: CR01-AE137Card Type: Pendulum MonsterLevel: 2Rarity: SRAttribute: WaterTypes: SpellcasterATK: 500DEF: 500 Pendulum Effect:During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. Monster Effect:During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn. Shinonome the Vaylantz Priestess : Buy it Now   And for those who want to join in on the fun, we have Yugioh Creation Pack 01 SINGLE CARD, CASE AND BOX options available for purchase. So, what are you waiting for? Get your hands on the Creation Pack 01 today and start your journey into the future of Yu-Gi-Oh!
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Unveiling the New Cards in the Asian English Yu-Gi-Oh! Creation Pack 01 [Runick]
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Unveiling the New Cards in the Asian English Yu-Gi-Oh! Creation Pack 01 [Runick]
Runick in Creation Pack 01 CR01-AE In the world of Yu-Gi-Oh! TCG, the Runick archetype is a treasure trove of Quick-Play Spells, a mechanic that is as versatile as it is fun. These cards, which can be played during your turn or your opponent's turn, are not just flexible, but also pack a punch. CR01-AE152 Runick Fountain Card type Spell Property Field Effect types Continuous-like/Trigger-like You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. CR01-AE154 Runick Tip Card type Spell Property Quick-Play Effect types Effect/Condition Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn. CR01-AE155 Runick Flashing Fire Card type Spell Property Quick-Play Effect types Effect/Condition Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. CR01-AE156 Runick Destruction Card type Spell Property Quick-Play Effect types Effect/Condition Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn. CR01-AE157 Runick Freezing Curses Card type Spell Property Quick-Play Effect types Effect/Condition Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. CR01-AE162 Hugin the Runick Wings Card type Monster Attribute LIGHT Types Fairy / Fusion / Effect Level 2 CG ATK / DEF 0 / 0 Effect types Trigger/Continuous/Trigger 2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck. BUY IT NOW: CREATION PACK 01 CASE & BOX There are 5 cards per pack and 30 packs per box. The set contains 200 cards. 10 Ultimate Rares 20 Ultra Rares 40 Super Rares 50 Rares 80 Commons 10 Ultra Rares are also available as Secret Rare. 8 Ultra Rares are also available as Quarter Century Secret Rare.
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Get Ready for the Drop: Yu-Gi-Oh! TCG Creation Pack 01 Asian English Launching on November 25th! & revealing "Mannadium"
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Get Ready for the Drop: Yu-Gi-Oh! TCG Creation Pack 01 Asian English Launching on November 25th! & revealing "Mannadium"
Attention Yu-Gi-Oh! TCG enthusiasts Gear up for the much-anticipated release of the Creation Pack 01. The first print runs of these boxes will feature an extra bonus pack, making this a must-have for every collector. But that's not all. The English Edition for Asia is packed with powerful cards that are geared towards the upcoming "DUELIST NEXUS" product. So, stay tuned and get ready to elevate your game!   Embrace Tranquility with 'Mannadium' Archetype! Unleashing the Power in Yu-Gi-Oh! TCG Creation Pack 01 The Yu-Gi-Oh! Trading Card Game (TCG) is set to introduce the "Mannadium" archetype in the upcoming Creation Pack 01, promising a new wave of strategic possibilities for duelists worldwide.   CR01-AE067 Mannadium Riumheart Card type Monster Attribute LIGHT Types Warrior / Effect Level 4 ATK / DEF 1500 / 2100 Effect types Quick/Trigger/Condition During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn. CR01-AE068 Mannadium Fearless Card type Monster Attribute EARTH Types Fairy / Tuner / Effect Level 2 ATK / DEF 0 / 2000 Effect types Unclassified/Condition/Trigger If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.   CR01-AE069 Mannadium Meek Card type Monster Attribute WATER Types Fairy / Tuner / Effect Level 2 ATK / DEF 0 / 1800 Effect types Unclassified/Condition/Trigger If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2. CR01-AE071 Mannadium Imaginings Card type Spell Property Normal Effect types Effect/Ignition-like/Condition Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn. CR01-AE072 Mannadium Abscission Card type Spell Property Normal Effect types Effect/Ignition-like/Condition Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn. CR01-AE073 Peaceful Planet Calarium Card type Spell Property Field Effect types Effect/Continuous-like/Trigger-like/Condition When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn. CR01-AE074 Mannadium Breakheart Card type Trap Property Normal Effect types Effect/Unclassified/Condition Mannadium Playing style Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.   "Mannadium" is a Synchro archetype that focuses on self-destruction to create more resources for Synchro Summons. "Mannadium Fearless" and "Mannadium Meek" are Level 2 Tuner monsters that can Special Summon themselves from the hand if you control either "Visas Starfrost" or a monster with 1500 ATK/2100 DEF on the field. "Fearless" can increase the ATK of Synchro Monsters for the Battle Phase, while "Meek" can increase the Level of the next monsters Summoned by 2. Their Field Spell Card, "Peaceful Planet Calarium", can resummon a Tuner monster from the Graveyard that was destroyed by battle or card effect once per turn. The theme's primary boss is "Mannadium Prime-Heart", a Level 10 Synchro Monster that can be Synchro Summoned using solely Tuner Monsters. "Prime-Heart" can attack multiple times in the Battle Phase, has targeting protection, and can Special Summon "Visas Starfrost" or a monster with 1500 ATK/2100 DEF that is banished or in the Graveyard when it leaves the field. The "Mannadium" archetype is flexible and can be used in tandem with the primary lore themes of the Broken World series due to various cards supporting "Visas Starfrost" alongside their own archetypes. The best contender for this is "Scareclaw" as the theme allows for added consistency to go into strong Synchro and Link plays with the many resources produced by spawning Tuner monsters to the field.   BUY IT NOW: CREATION PACK 01 CASE & BOX There are 5 cards per pack and 30 packs per box. The set contains 200 cards. 10 Ultimate Rares 20 Ultra Rares 40 Super Rares 50 Rares 80 Commons 10 Ultra Rares are also available as Secret Rare. 8 Ultra Rares are also available as Quarter Century Secret Rare.
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Twin Champions reveals  for Zoro & Sanji!
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Twin Champions reveals for Zoro & Sanji!
Comic Parallel Card《Zoro》Revealed! OP06-118 Roronoa Zoro Green Character 9 Cost / 9000 Power (Slash) Straw Hat Crew 【Attack Time】【One Turn】①(Can move the "Don!!" in the Cost Area to the specified number of Rest Areas):Activate this character. 【Main Activation】【One Turn】②(Can move the "Don!!" in the Cost Area to the specified number of Rest Areas):Activate this character."   OP06-119 Sanji Blue Character 9 Cost / 9000 Power (Strike) Straw Hat Crew [On Play]Reveal the top 1 card of your deck, you may put into play up to 1 revealed character with cost 9 or less other than Sanji. Then, place the remaining cards on the bottom of your deck.    
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Unveiling the Power: A Deep Dive into the New Cards of OP06
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Unveiling the Power: A Deep Dive into the New Cards of OP06
The parallel of the new cards "Hikari Tsuki Hiyori," "Onami," and "Hikari Tsuki Momo no Suke," which will be included in the 6th booster pack "Twin Champions" releasing on Saturday, November 25, 2023, have been revealed. OP06-101 "Nami" Yellow Straw Hat Crew [Upon Arrival] Up to one of your leader or character cards, gains [Banish] for this turn. (If this card deals damage, the trigger does not activate and that card is placed in the trash) [Trigger] KO up to one opponent's character with cost 5 or less. OP06-106 "Kozuki Hiyori" Yellow Wano / Kozuki Clan [Upon Arrival] You can add one card from the top or bottom of your life to your hand: You can add up to one of your hand cards to your life. OP06-107 Kozuki Momonosuke Yellow Wano / Kozuki Clan [Blocker] (After the opponent's attack, this card can be placed in rest and the target of the attack can be this card) [Upon Arrival] You can add up to one of your characters other than "Kozuki Momonosuke" with the feature 'Wano' to the top or bottom of your life, face up.   OP06-007 "Shanks" Red FILM Yonko Red Hair Pirate Crew [Upon Arrival] KO up to one of the opponent's characters with power 10000 or less. OP06-009 "Shuraiya" Red FILM/Shipyard Town [Blocker] (After the opponent's attack, this card can be placed in rest and the target of the attack can be this card) [Attack Time] / [Block Time] [Once per Turn] This character becomes the same power as the opponent's leader for the next turn. OP06-086 "Gekko Moriah" Black Yonko/Slither-Barke Pirate Crew [Upon Arrival] Choose one of your trash cards with cost 4 or less and one of your trash cards with cost 2 or less, bring one of them to the field, and the rest will be brought to the field in rest.   OP06-093 "Perona" Black Slither-Barke Pirate Crew [Upon Arrival] If the opponent has 5 or more cards in hand, choose one of the following: The opponent discards 1 card from their hand. Reduce the cost of up to one of the opponent's characters by -3 for this turn. OP06-013 "Monkey D. Luffy" Red FILM/Straw Hat Pirate Crew [Upon Arrival] Look at the top 3 cards of your deck, reveal up to one card with the feature 'FILM', and add it to your hand. Then, put the rest in your deck in any order. [Trigger] Activate the effect of this card's [Upon Arrival]. OP06-081 "Absalom" Black Slither-Barke Pirate Crew [Upon Arrival] You can return up to 2 of your trash cards to the bottom of your deck in any order: KO up to one of the opponent's characters with cost 2 or less. OP06-061 "Vinsmoke Ichiji" Purple Vinsmoke Family/Germa 66 [Upon Arrival] If you have fewer "DON!!" on your field than your opponent, reduce the power of up to one of your opponent's characters by -2000 for this turn, and this character gains [Rush]. (This card can attack on the turn it arrives) OP06-062 "Vinsmoke Judge" Purple Vinsmoke Family/Germa 66 [Upon Arrival] DON!! - 1 (You can return a specified number of "DON!!" to your Don Deck), you can discard 2 cards from your hand: Bring to the field up to 4 character cards with different names and with a power of 4000 or less with the feature 'Germa 66'. [Main Launch] [Once per Turn] DON!! - 1: Put up to one of the opponent's "DON!!" in rest. OP06-069 "Vinsmoke Reiju" Purple Vinsmoke Family/Germa 66 [Upon Arrival] If you have fewer "DON!!" on your field than your opponent and you have 5 or fewer cards in hand, draw 2 cards. This is a 1 cost black stage card exclusive for the leader with the feature "Slither-Barke Pirate Crew". By resting yourself, you can bring to the field one character with a cost of 2 or less and the feature "Slither-Barke Pirate Crew" in rest. Black, Slither-Barke [Main Launch] ① (You can return a specified number of "DON!!" to rest), you can put this stage in rest: If your leader has the feature "Slither-Barke Pirate Crew", you can bring to the field up to one character card with a cost of 2 or less and the feature "Slither-Barke Pirate Crew" in rest. The effect of "Slither-Barke Pirate Crew" can be activated when the leader has the feature "Slither-Barke Pirate Crew". OP06-021 "Perona" Green-Black Leader Slither-Barke Pirate Crew [Main Launch] [Once per Turn] Choose one of the following: You can put up to one of the opponent's characters with a cost of 4 or less in rest. You can reduce the cost of up to one of the opponent's characters by -1 for this turn. OP06-080 "Gekko Moriah" Black Yonko/Slither-Barke Pirate Crew (Black Leader) [DON!! x1] [Attack Time] ② (You can put a specified number of "DON!!" in rest), you can discard one card from your hand: Put the top 2 cards from your deck in the trash, and bring to the field up to one character card with a cost of 4 or less and the feature "Slither-Barke Pirate Crew" in rest. Also, bring to the field in rest a character with a cost of 2 or less and the feature "Slither-Barke Pirate Crew". OP06-082 "Inuppe" Black Slither-Barke Pirate Crew [Upon Arrival] / [KO Time] If your leader has the feature "Slither-Barke Pirate Crew", you can draw 2 cards and discard 2 cards from your hand. OP06-087 "Kerberos" Black Slither-Barke Pirate Crew [Blocker] (After the opponent's attack, this card can be put in rest, and the target of the attack can be this card)
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Introducing the New Theme 'Golden Chest of Light' Featuring 10 Revealed Cards
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Introducing the New Theme 'Golden Chest of Light' Featuring 10 Revealed Cards
The new cards for the "LEGACY OF DESTRUCTION" set, which will be released on January 27, 2024, have been revealed. These include 'Geas Gandora the Dragon of Destruction', 'Silent Swordsman Zero', 'Mashimarshmallon', and seven other cards. The theme is conceptualized around the original Yugi Muto, titled as 'Golden Chest of Light'. The key card 'Golden Chest of Light' is a continuous magic card with the following effects: Monster cannot be destroyed by effect. Ability to search for cards named 'Golden Chest of Light' except for cards of the same name. By discarding a magic card, you can send a monster revived from the opponent's graveyard to the graveyard. 'Geas Gandora the Dragon of Destruction' can be specially summoned from the hand when 'Golden Chest of Light' is on the field. Geas Gandora the Dragon of Destruction LEDE-JP001 Effect Monster Star 8 Dark Attribute Dragon Tribe ATK 0 DEF 0 The (1)(3) effects of this card name can only be used once per turn each. (1): Can be activated if 'Golden Chest of Light' exists on your field. Special summon this card from your hand. (2): The attack power of this card increases by 300 for each card in the banished zone. (3): Can be activated by paying half your LP. Destroy and banish all other cards on the field. Then, special summon a level 7 or lower monster with 'Golden Chest of Light' in its card name from your deck. The level of the monster special summoned by this effect increases by the number of cards destroyed by this effect. Silent Swordsman Zero LEDE-JP002  Effect Monster Star 4 Light Attribute Warrior Tribe ATK 1000 DEF 1000 You can only use the (3)rd effect of this card’s name once per turn.(1) Once per turn, during each Standby Phase: Increase this card’s Level by 1.(2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.(3) When your opponent activates a card or effect that targets “Gold Sarcophagus of Light”, and/or a monster(s) that mentions it, you control (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1. Silent Magician Zero LEDE-JP003 Effect Monster Star 4 Light Attribute Spellcaster Tribe ATK 1000 DEF 1000 You can only use the (3)rd effect of this card’s name once per turn.(1) If your opponent draws a card(s): Increase this card’s Level by the number drawn.(2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.(3) When your opponent activates a Spell Card or effect and you control “Gold Sarcophagus of Light” (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1. Tricolore Gadget LEDE-JP004 Effect Monster Star 4 Earth Attribute Machine Tribe ATK 1300 DEF 1100 You can only use the 1st and 2nd effect of this card’s name each once per turn.(1) If this card is Normal or Special Summoned: You can add 1 “Gold Sarcophagus of Light”, or 1 Spell/Trap that mentions it, from your Deck to your hand.(2) If this card is destroyed by battle or card effect: You can Set 1 “Stronghold the Hidden Fortress” directly from your Deck. Mashimarshmallon LEDE-JP005 Effect Monster Star 3 Light Attribute Fairy Tribe ATK 300 DEF 500 You can only use the (1)st and (3)rd effect of this card’s name each once per turn.(1) During your opponent’s turn, if you control “Gold Sarcophagus of Light” (Quick Effect): You can Special Summon this card from your hand.(2) While you control “Gold Sarcophagus of Light”, this card cannot be destroyed by battle, also your opponent’s monsters cannot target other monsters for attacks.(3) If this card is destroyed by card effect: You can Special Summon 1 of your other “Mashimarshmallon” that is banished or in your hand, Deck, or GY, and if you do, inflict 1000 damage to your opponent. Note: This card appears to be a play on Mashi, which means “more, plus, extra”. Gold Sarcophagus of Light LEDE-JP051  Continuous Spell Card You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.(1) Cannot be destroyed by monster effects.(2) During your Main Phase: You can add 1 card from your Deck to your hand that mentions “Gold Sarcophagus of Light”, except “Gold Sarcophagus of Light”.(3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell, then target 1 of those monsters; send it to the GY. Turn Silence LEDE-JP054 Quick-Play Spell Card You can only activate 1 card with this card’s name per turn.(1) Target 1 face-up monster you control; increase its Level by 3, and if you activated this card in response to your opponent’s monster effect activation while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, negate that effect.(2) If your monster that mentions “Gold Sarcophagus of Light” battles, during damage calculation: You can banish this card from your GY; end the Battle Phase. Ties of the Fellows(hip)/Ties of the Companions/Ties of Friendship LEDE-JP053 Normal Spell Card You can only activate 1 card with this card’s name per turn.(1) If you control “Gold Sarcophagus of Light” and a monster that mentions it: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, also Special Summon up to 2 Level 4 or lower monsters with different names from your hand or Deck that mention “Gold Sarcophagus of Light”.   Silence Towards the Future LEDE-JP054 Quick-Play Spell Card You can only activate 1 card with this card’s name per turn.(1) Add 1 monster from your Deck to your hand that mentions “Gold Sarcophagus of Light”, then, if you activated this card during the Battle Phase while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, each player draws cards until they have 6 cards in their hand. Stronghold the Hidden Fortress LEDE-JP071 Continuous Trap Card (1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with these effects (this card is also still a Trap).● Gains 1000 ATK for each card you control that is “Gold Sarcophagus of Light” or a monster that mentions it.● Once per turn, when an opponent’s monster declares an attack and you control “Gold Sarcophagus of Light”: You can destroy that monster.   The 4th basic pack of 2023, "LEGACY OF DESTRUCTION", is set to be released on January 27, 2024 (Saturday). The pack is expected to include new cards that enhance existing themes, as well as introduce new themes. The first production batch will include a '+1 Bonus Pack' as a special benefit for box purchases. In addition, the 'Quarter Century Secret Rare' cards, introduced to commemorate the 25th anniversary of the Yu-Gi-Oh! Card Game, will continue to be included in this pack Product Code: LEDE Product Name: Yu-Gi-Oh! OCG Duel Monsters LEGACY OF DESTRUCTION Release Date: January 27, 2024 (Saturday) per pack of 5 cards a box of 30 packs Contents: 80 types of cards + 1 type Quarter Century Secret Rare: 1 type Ultra Rare: 9 types Super Rare: 11 types Rare: 19 types Normal: 41 types *Note: Ultra Rare cards also exist in Ultimate Rare specifications. *Note: Super Rare and Ultra Rare cards also exist in Secret Rare and Quarter Century Secret Rare specifications. Among the 80 types, one type of card also exists in Holographic Rare specifications. The first production batch includes a '+1 Bonus Pack' as a box purchase benefit. The previous pack, the 3rd edition of 2023, "PHANTOM NIGHTMARE", was created with the title and content of "PHANTOM DARKNESS", which was released in 2007. The current pack, the 4th edition "LEGACY OF DESTRUCTION", may have been created with the next release after "PHANTOM DARKNESS", "LIGHT OF DESTRUCTION", in mind. "LIGHT OF DESTRUCTION" is a pack that introduced the [Arcana Force], [Lightlord], and [Frog] themes.
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[Terminal World] New Additions to Ritual Beast: Revealing 'Ritual Beast Tamer Lara' 'Ritual Beast Ulti-Nochiudrago' 'Ritual Beast Ulti-Reirautari' and 'Ritual Beast Inheritance'!
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  • Autor des Artikels: SUPPORTTCGCORNER
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[Terminal World] New Additions to Ritual Beast: Revealing 'Ritual Beast Tamer Lara' 'Ritual Beast Ulti-Nochiudrago' 'Ritual Beast Ulti-Reirautari' and 'Ritual Beast Inheritance'!
New 'Ritual Beast' Cards 'Ritual Beast Tamer Lara' 'Ritual Beast Ulti-Nochiudrago' 'Ritual Beast Ulti-Reirautari' and 'Ritual Beast Inheritance' Revealed in 'Terminal World,' Set to Release on November 25, 2023. Ritual Beast Tamer Lara Effect Monster Level 1 Light Attribute Psychic Type Attack 100 Defense 2000 You can only special summon 'Ritual Beast Tamer Lara' once per turn, and you can only use each of its (1)(2)(3) effects once per turn. (1): You can activate this by discarding this card from your hand. Perform the summon of a 'Ritual Beast' monster from your hand. (2): When a 'Ritual Beast' card on your field would be destroyed by battle or an effect, you can banish this card from your field or graveyard instead. (3): You can activate this when this card is banished. Special summon one 'Ritual Beast' monster from your deck, except 'Ritual Beast Tamer Lara'. Ritual Beast Ulti-Nochiudrago   Fusion / Effect Monster Level 7 Light Attribute Phantom Dragon Tribe ATK 2400 DEF 1900 'Ritual Beast Tamer' Monster + 'Spiritual Beast' Monster You can only Special Summon this card when you banish the above cards from your field or graveyard. You can only Special Summon 'Ritual Beast Ulti-Nochidrago(s)' once per turn. (1): As long as this card exists in the Monster Zone, your opponent cannot target other 'Ritual Beast' monsters they control with effects. (2): During your turn or your opponent's turn, you can send this card to the Extra Deck, and target one of your banished 'Ritual Beast' monsters. Special Summon that monster. Monsters Special Summoned with this effect cannot attack directly. Ritual Beast Ulti-Reirautari Link Effect Monster Link 4 Wind Attribute Psychic Tribe ATK 2600 Link Marker: Upper / Lower Left / Lower / Lower Right Effect Monster 3 or more The (2)(3) effects of this card can only be used once per turn. (1): As long as this card exists in the Monster Zone, neither player can release cards to activate card effects. (2): You can target one of your banished 'Ritual Beast' cards, then return that card to your hand or Extra Deck. You can then Special Summon one 'Ritual Beast' monster from your hand. (3): During your opponent's turn, you can target one card on your field and one card on your opponent's field, then banish that card. Ritual Beast Inheritance   Permanent Spell The (2)(3) effects of this card can only be used once per turn. (1): The attack power of monsters on your opponent's field is reduced by 2000 for each type of 'Spirit Beast' monster on your field. (2): You can target one 'Ritual Beast' monster in your hand and reveal it to your opponent. Add a 'Spirit Beast' monster from your deck with a different type than the revealed monster to your hand, then discard one card from your hand. (3): If two or more 'Ritual Beast' monsters are Special Summoned on your field at the same time, you can target one monster on the field and change its display form. Creating a new card deck on the above article can be an exciting and rewarding  more experience.
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