Happy Lunar New Year & Year of the Horse! Hong Kong warehouse will be heavily affected from Feb 11 – 23, 2026 due to Lunar New Year holidays. Order processing and shipping will face major delays or suspension during this period. For urgent in-stock items, please order early or upgrade to FedEx / DHL express shipping.
Happy Lunar New Year & Year of the Horse! Hong Kong warehouse will be heavily affected from Feb 11 – 23, 2026 due to Lunar New Year holidays. Order processing and shipping will face major delays or suspension during this period. For urgent in-stock items, please order early or upgrade to FedEx / DHL express shipping.
Top Decks Nerfed! Asian English January 2026 Banlist Breakdown
The January 2026 Asian English Forbidden & Limited List is here, and it’s one of the most impactful updates we’ve seen in a while. No Forbidden cards this time, but the hits to top decks and staples are enough to shake up the format. Let’s recap what happened in the latest AE Banlist!
A. Banlist Recap
NEWLY FORBIDDEN
No changes.
「NEWLY LIMITED」 Cupsy Yummy (3⇒1) K9 66A – Jokull (3⇒1) Maliss March Hare (3⇒1) Maliss White Rabbit (3⇒1) Herald of Arc Light (3⇒1) Ketu Dracotail (3⇒1) Maliss in Underground (3⇒1) Obedience Schooled (3⇒1) Pre-Preparation of Rites (3⇒1) Gozen Match (3⇒1) Rivalry of Warlords (3⇒1)
Maliss took the biggest blow this round, with three of its core cards limited: Maliss March Hare, Maliss White Rabbit, and Maliss in Underground. That’s a huge consistency cut.
Yummy also got trimmed down. Cupsy Yummy, Obedience Schooled, and Arc Light are now limited, while Yummy Snatchy is semi-limited. Still, the deck feels playable thanks to the new Marshmao Yummy from DOOM OF DIMENSION AE.
Vanquish Soul and K9 weren’t spared either. The K9 engine lost steam with K9 Jokull limited and Izuna semi-limited, which definitely lowers its firepower.
2. Top Tier Deck Minor Hits
Dracotail only saw Ketu Dracotail limited, but with three Branded Fusion still available in AE, it remains a top contender.
Mitsurugi took a consistency hit with Pre-Preparation of Rites limited.
Ryzeal continues to be chipped away, now with Ice Ryzeal semi-limited, weakening its starter options.
3. Staple Hits
Big staples finally got touched. Maxx “C” and Ash Blossom are now semi-limited. This feels like a shift we’ve been prepared for, especially with the Tactical Try Decks showing us new play patterns.
Floodgates like Gozen Match and Rivalry of Warlords were limited, weakening stun strategies and opening space for more interactive gameplay.
4. Major Comeback
Purrely is back at full power with Purrely Sleep Memory now unlimited.
Pot of Desires returns to 3, alongside nostalgic classics like Cyber Jar and Snatch Steal. Cyber Jar and Snatch Steal has a modern AE print yet, which raises the question: are reprints coming soon?
D. Final Thoughts
This January 2026 update is a big step forward for Asian English. By hitting the top meta decks hard, the format opens up space for new strategies to shine. With upcoming AE events like the Rank-Up League and 3-on-3 Tournament, deck building is about to get very interesting.
If you’re looking to power up your AE decks, don’t forget to check out TCG-Corner for the latest card options.
Once again, this has been ArcKnigt of RespectYGO, wishing you happy holidays and an exciting start to the new dueling year!
Here’s What’s Inside the New Chronicles Deck – Spirit Charmers!
The Charmer archetype has always been a fan-favorite for its elemental flair and
spellcaster synergy, and now it’s back in the spotlight with THE CHRONICLES DECK: Spirit
Charmers (CH02), released on Saturday, January 24, 2026. Let’s dive in and check these
cards, starting with the headline additions that are already turning heads in the
community.
Card Reviews (Quick Insights)
Charmers of the Grand Circle
This new Fusion Monster is the centerpiece of the deck, and it’s nothing short of a
powerhouse. Upon Fusion Summon, Charmers of the Grand Circle lets you repeat
its effect up to four times depending on the Attributes of the materials used. That
means you can stack multiple benefits in one summon:
ATK boost: Gain 800 ATK per activation, letting this monster punch through
even the toughest boss monsters.
Search power: Add a “Possessed” Spell/Trap directly from your Deck to
hand, ensuring immediate follow-up plays.
Field control: Return cards on the field to the hand, disrupting your
opponent’s setup.
Revival: Special Summon a Spellcaster from the GY, swarming the board
with resources.
The sheer flexibility here is staggering. You can tailor your plays to the
situation—whether you need removal, recursion, or raw damage. And because you
can repeat effects up to four times, this card scales beautifully with diverse
Charmer support. It’s a must-have Fusion boss for anyone serious about the
archetype.
Spellbook of the Grand Circle
If the Fusion Monster is the deck’s muscle, then Spellbook of the Grand Circle is
its brain. This Normal Spell is the ultimate consistency card for Charmers:
Effect (1): Add four Charmer monsters with different Attributes from your
Deck, GY, or banished pile to your hand, then recycle two cards back into the
Deck. This is an insane level of resource generation, ensuring you always
have the right Charmer lineup.
Effect (2): From the GY, banish this card to Fusion Summon a Charmer or
Familiar-Possessed Fusion Monster. Best of all, your opponent cannot
respond when that monster is summoned, guaranteeing your Fusion effect
resolves.
This card single-handedly fixes the archetype’s biggest
weakness—consistency—while doubling as a Fusion enabler. And because it carries
the “Spellbook” name, it synergizes with the Spellbook engine included in the
Structure Deck, opening up even more combo lines.
Simply put, this is the key Spell card that makes the Charmer strategy viable in
modern play.
Additional Cards (Blazing Dominion)
Beyond the two headline cards, Spirit Charmers also ties into the latest set,
BLAZING DOMINION, which introduces three new Charmer cards. These expand the
archetype’s toolbox even further, so be sure to check them out here.
Set Contents
Here’s what you’ll find inside THE CHRONICLES DECK: Spirit Charmers (CH02):
Summary
With Charmers of the Grand Circle providing explosive Fusion utility and
Spellbook of the Grand Circle delivering unmatched consistency, this Structure
Deck is a turning point for Charmer fans. Add in the synergy with BLAZING
DOMINION and the wealth of reprints, and you’ve got a product that’s both
competitive and collectible.
If you’re looking to strengthen your Spellcaster lineup or finally give the Charmers
the spotlight they deserve, this deck is a no-brainer. THE CHRONICLES DECK: Spirit
Charmers Singles and Boxes are now available at TCG-corner—don’t miss out on
securing yours today.
This has been ArcKnight of RespectYGO. Happy Dueling!
BLAZING DOMINION’s (BLZD) Top 4 Chase Cards You
Can’t Afford to Miss
The OCG’s latest set, BLAZING DOMINION, dropped on January 24, 2026, and it’s already
sending shockwaves through the competitive scene. Every new release brings hype, but
this one feels different—players are scrambling to secure copies of the set’s chase cards
because they don’t just look good, they define how decks will be built moving forward. Let’s dive in and check these cards that everyone’s talking about.
Card Reviews (Quick Insights)
Top 1: Fidraulis Harmonia
The best generic card in BLAZING DOMINION, Fidraulis Harmonia is a Dragon Tuner
that doubles as a reactive hand trap. Its ability to respond to opponent’s monster
effects makes it incredibly versatile—providing field presence, non-targeting
destruction, and even Synchro toolbox access.
But what really sets Fidraulis Harmonia apart is its flexibility beyond Synchro
decks. It’s already seeing play in Labrynth, Mitsurugi, Blue-Eyes, and other
strategies that can spare the extra deck slots for its requirements. This makes it a
universal staple rather than a niche tech choice.
Highlights:
Works as a hand trap with removal and disruption.
Unlocks Synchro toolbox effects like Malong, Packbit, and Luluwalilith.
Fits seamlessly into non-Synchro decks that want reactive power.
If your deck has room, Fidraulis Harmonia isn’t just good—it’s a must-have card that
will remain relevant across formats.
Top 2: Solem Report
The “Solemn” line returns, but this time with a devastating twist. Solem Report can
be activated the same turn it’s set, provided you reveal another set trap. That alone
makes it faster than traditional counter traps, but its true strength lies in shutting
down hand traps and preventing repeat plays.
Highlights:
Negates “Dominus” hand traps and other turn-zero disruptors.
Prevents opponents from reusing the same card name.
Pay 3000 LP to banish all copies of the negated card from hand and deck.
This is a nightmare for strategies reliant on key spells like Evenly Matched. Already
seeing play in side decks, Solem Report is the kind of card that can flip a match on
its head.
Top 3: Dominus Spark
The newest addition to the Dominus trap lineup, Dominus Spark is a flexible
removal option that banishes opponent’s monsters. Even better, it can function as a
hand trap when your opponent activates monster effects from the hand or
graveyard.
Why it matters:
Trap-heavy decks can maximize its removal without worrying about the
opponent’s bonus summon.
LIGHT and DARK-focused decks gain extra synergy, making this card a
natural fit.
Dominus Spark is shaping up to be a sleeper hit—expect control players to lean
heavily on it as the format evolves.
Top 4: Apex Polymerization
Fusion players, rejoice. Apex Polymerization is the extender you didn’t know you
needed. Its pseudo-Super Polymerization effect ensures your plays resolve without
interruption, locking both players out of responses during activation.
Key decks already adopting it:
Lunalight → explosive combo potential.
Branded → consistency and resilience.
Other Fusion-centric builds that thrive on uninterrupted plays.
This card is pure insurance—your Fusion strategy goes through, no questions
asked.
Final Thoughts
BLAZING DOMINION isn’t just another set—it’s a meta-defining release. Fidraulis
Harmonia gives decks a universal hand trap, Solem Report punishes repeat plays,
Dominus Spark empowers trap-heavy control, and Apex Polymerization guarantees
Fusion consistency. Together, these chase cards represent the backbone of
competitive innovation in 2026.
If you’re serious about staying ahead of the curve, these are the cards you need in
your arsenal. Don’t wait—BLAZING DOMINION Singles and Boxes are now available
at TCG-corner!
This has been ArcKnight. Happy Dueling!
Why Odion’s “Temple of the Kings/Apophis” Deck Is the Control Choice of 2026?
Why is Odion’s deck suddenly the talk of the format? With the January 2026 Asian English banlist shaking up the meta, duelists are searching for strategies that combine nostalgia with competitive control. Odion’s Temple of the Kings/Apophis deck — straight from Yu‑Gi‑Oh! Duel Monsters — finally gets its spotlight in Creation Pack 10. Here’s why this deck deserves your attention.
Card Reviews (Quick Insights)
Here’s a concise look at each card in the Odion lineup:
Anubis the Last Judge – Your searcher for your starter “The Man with a Mark” and also offers some beatstick power and card removal.
The Man with the Mark – Sets the tone for Odion’s trap-centric playstyle, offering consistency by searching cards necessary for your combo as well as providing protection to your backrows.
Mystical Beast of Serket – Classic summon enabler tied to Temple of the Kings; iconic and functional.
Merciless Scorpion of Serket – Aggressive attacker that punishes opponents who leave openings. It also acts as your secondary searcher for your Temple of the Kings spell cards.
Divine Serpent Apophis – Act as an instant boss monster that could help reuse your “Apophis” traps for further negation and card removal.
Divine Scorpion Beast of Serket – Modernized Serket evolution, bridging old mechanics with new synergy. Offers monster removal and huge damage output.
Treasures of the Kings – Resource engine that keeps Odion’s grind game alive. It can provide +2 on its own making it the centerpiece of the strategy.
Defense of the Temple – Your theme fusion spell that could also act as a removal in combination with your Serket fusion monsters.
Temple of the Kings – The classic spell that helps speed-up the activation of your trap cards.
Apophis the Serpent – Trap monster utility; flexible body for both offense and defense. This searches your Apophis monster traps and allows them to be activated the turn they are set.
Embodiment of Apophis – The classic Apophis monster that you can also incorporate in your strategy.
Apophis the Swamp Deity – It provides card negation for additional control.
Verdict of Anubis – Reactive counter that punishes spell-heavy strategies searchable by “The Man with a Mark”.
Sample Decklists (Post January 2026 Asian English Format)
1. Pure Odion Build
Focuses on Temple of the Kings synergy.
Trap-heavy, grind-oriented, with Apophis forms as finishers.
2. Odion + Primite Engine (Control Build)
Competitive variant leveraging Primite’s control factor.
Stronger against meta decks post-banlist, offering layered disruption.
Final Thoughts
Odion’s Temple of the Kings/Apophis deck is more than nostalgia — it’s a genuine control contender in the new meta. With Creation Pack 10 Asian English now available, duelists can explore Odion alongside the pack’s other fresh themes, all ready at TCG-Corner.
This has been ArcKnight of RespectYGO. Happy Dueling!