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How good are these new generic cards in ALLIANCE INSIGHT? | Discussion
Hey Duelists! ArcKnight here. Over the weekend, the OCG world was electrified by the release of the new booster pack, ALLIANCE INSIGHT! This pack is packed with incredible support for various themes, giving them powerful new tools for the current format. But that's not all—ALLIANCE INSIGHT also introduced several versatile cards and engines that are already making waves. I'm here to break down all these exciting new additions. Let's dive into the details in this article!
Here are some of the cards that caught my attention:
Gordian Schneider
Gordian Schneider
Card Type: Normal Spell CardDescription: This card's activation and effect cannot be negated. At the start of your Main Phase: Target any number of face-up cards on the field; banish 1 card from your hand, or 6 from your Extra Deck, for every targeted card, face-down, then return the targeted cards to the hand.
Introducing the ultimate board breaker: Gordian Schneider! This new spell card can send your opponent's face-up cards back to their hand for every card you banish face-down from your hand or Extra Deck. The best part? Its activation and effect cannot be negated! So, whether your opponent has a set Solemn Judgment or a Baronne de Fleur, they won't stand a chance against the unstoppable Gordian Schneider!
The Psalms of the Kings
The Psalms of Kings
Card Type: Normal Trap CardDescription: If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: You cannot activate monster effects in the hand, GY, and banishment until the end of the next turn after this card activated from the hand resolves, also negate that effect, then, if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. You can only activate 1 "The Psalms of Kings" per turn.
Remember Dominus Purge and Dominus Impulse? Get ready to meet their searcher: The Psalms of Kings! Just like its predecessors, you can activate it from your hand like a hand trap, if you don't have any monsters in your GY. This means you can't use it right after Maxx "C" or similar hand traps. The Psalms of Kings negates the effect of an opponent's monster when it activates on the field, and if you have a trap card in your Graveyard, you can also add 1 Dominus card from your deck to your hand. This trap is a perfect addition to Labrynth's arsenal as a new normal trap!
Dragon’s Mind
Dragon’s Mind
Counter Trap CardYou can only use the (1)st and (2)nd effect of this card’s name each once per turn.(1) When a Spell/Trap Card, or monster effect, is activated and you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card.(2) If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field.
Get ready for a game-changer! This new countertrap is a perfect fit for themes that summon powerful monsters with 2500 ATK or DEF, like Dark Magician, Blue-Eyes, Regenesis, Diabell, Invoked, and more. The best part? It can return itself to your field by paying 2500 life points, making it a recurring interruption during grind games. Plus, it can act as a free cost for decks that discard resources from your hand. This card is set to revolutionize your strategy!
Abduction
AbductionNormal Trap CardYou can only activate 1 card with this card’s name per turn.(1) Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of it, but if you banished a monster with the same original name, negate the taken monster’s effects.
Another Labrynth toy? Absolutely! With most decks relying heavily on field presence, this new trap card is a game-changer. It allows you to permanently control one of your opponent's monsters. If that monster has a threatening effect, you can simply banish one monster with the same original name to negate the controlled monster's effects. This card is perfect for mirror matches, giving you the upper hand in controlling the battlefield!
Chaotic Elements
Chaotic Elements
Card Type: Normal Spell CardDescription: Add 1 Level 5 or higher LIGHT or DARK Pyro or Aqua monster from your Deck or GY to the hand, then, if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a LIGHT or DARK Pyro or Aqua monster: You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.
Get ready for a meta-shifting card! This new generic card, designed as a pseudo-boost for both Ashened and Tistina, is here to shake things up. Not only can it search for a level 5 or higher LIGHT or DARK Pyro or Aqua monster from your Deck or GY to your hand, but it also has a powerful Graveyard effect. By banishing this Spell card from your Graveyard, you can take control of one of your opponent’s LIGHT or DARK Pyro or Aqua monsters. Did you know you can even take control of your opponent’s Ryzeal Detonator since it's a LIGHT Pyro monster? This card is a must-have for combating the current meta!
Philia Regis
Philia Regis
Card Type: Effect Fusion MonsterLevel: 8Rarity: RAttribute: DARKTypes: Dragon / Fusion / EffectATK: 3000DEF: 2500Description: 1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster
During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then, if you banished a card from the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand/Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Philia Regis" once per turn.
Get ready for the ultimate Dragonmaid combo! With Super Polymerization, you can now fuse your opponent’s Lady’s Dragonmaid and Dragonmaid Sheou to bring out this powerhouse. Not only does it combine the best of Dragonmaid Boost and Dragonmaid Counter, but it also has additional effects that can disrupt your opponent’s field and Graveyard. Plus, it can revive itself, making it a formidable force on the battlefield.
Back-Up @Ignister and Wizard @Ignister
Backup @Ignister
Types: DARK/ Cyberse / Tuner / Effect/ 3ATK: 1200DEF: 800Description: If you control a Cyberse monster Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.
Wizard @Ignister
Types: DARK/ Cyberse / Effect / 4ATK: 1800DEF: 800Description: If you control a Cyberse monster Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card from your hand and that monster in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.
Get ready to power up your Maliss deck with two new @Ignister cards! These cards are perfect for extending your plays and strengthening your end board. From my observation, the common ratio is to play three (3) Back-up @Ignister and one (1) Wizard @Ignister. This setup ensures you have the right balance to maximize your strategy and dominate the game.
Diabell Engine
This engine involves these main cards:
3 Witches of the White Forest
1 Diabellestarr the Sin Adjudicator
1 Diabellze the White Witch
a. Curse of Diabell
1 Mystic Mystery of the White Forest
This engine works perfectly in Regenesis in bringing out useful 2500 stats monster that can provide decent interruption and boosting the Azamina White Forest theme in general.
Summary:
ALLIANCE INSIGHT has unleashed a flurry of exciting new cards that are already making waves in the meta! From powerful support for various themes to versatile general-purpose cards, this booster pack has something for everyone. Whether you're looking to enhance your current deck or explore new strategies, the cards in ALLIANCE INSIGHT offer plenty of options.
I hope this guide helps you decide if these cards are worth adding to your collection. Remember, the right card can make all the difference in a duel, so choose wisely! This has been ArcKnight, signing off. May your draws be lucky and your duels legendary! Happy Dueling!
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