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Let’s Explore the “Doom-Z” Archetype from DOOM OF DIMENSIONS!
The latest expansion, DOOM OF DIMENSIONS, introduces the Doom-Z archetype—a game-changer for duelists seeking to dominate the field with strategic precision and overwhelming power. What makes this deck worth building? Let's find out!
Introducing the Doom-Z Cards
Each Doom-Z card brings unique strengths to the table, making them essential components of a winning strategy. Let’s discuss each of them below:
Doom-Z Zero – Drastia
DOOD-JP008 Doom-Z Zero – Drastia
Level 8 DARK Dragon Effect Monster
ATK 2400
DEF 1500
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can target 1 “Doom-Z” card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to it.
(2) While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card’s Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster.
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A Level 8 DARK Dragon that can equip spells directly from the deck and summon WIND Machine Xyz monsters for explosive plays. Its ability to set up powerful combos makes it a cornerstone for aggressive strategies.
Doom-Z Five – Amalthe
DOOD-JP009 Doom-Z Five – Amalthe
DARK Dragon / Effect
LV4 1600/1200
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 “Doom-Z” monster from your Deck to your hand, except “Doom-Z Five – Amalthe”.
(2) While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card’s Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster.
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A DARK Dragon that searches for Doom-Z monsters and facilitates Xyz Summons with its equip effects. Its consistency and versatility make it a must-have for any Doom-Z deck.
Doom-Z Seven – Elara
DOOD-JP010 Doom-Z Seven – Elara
Level 4 DARK Dragon Effect Monster
ATK 1400
DEF 1200
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 “Doom-Z” Spell/Trap from your Deck.
(2) While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card’s Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster.
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A DARK Dragon that sets Doom-Z Spells/Traps from the deck and enables Xyz Summons with its equip effects. Its utility in setting up your board makes it an invaluable support card.
Power Patron Machine Doom-Z
DOOD-JP011 Power Patron Machine Doom-Z
WIND Machine / Effect
LV1 300/200
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) You cannot Special Summon from the Extra Deck, except Xyz Monsters.
(2) You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 “Doom-Z” Xyz Monster or “Jupiter the Power Patron of Destruction” with a Rank equal to the Level of that monster you control, by using it as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it.
(3) If this card is destroyed: You can add 1 “Doom-Z” card from your Deck to your hand.
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A WIND Machine that specializes in Xyz Summons and equips itself to monsters for added utility. Its ability to streamline Xyz plays makes it a key enabler for the archetype.
Jupiter the Power Patron of Destruction
DOOD-JP044 Jupiter the Power Patron of Destruction
Rank 10 WIND Machine Xyz Effect Monster
ATK 3500
DEF 2500
Materials: 3 Level 10 monsters
Once per turn, you can also Xyz Summon “Jupiter the Power Patron of Destruction” by using a monster you control equipped with 3 or more Equip Cards (transfer its materials to this card).
(1) If this card is Xyz Summoned: You can equip any number of appropriate Equip Spells from your GY to it.
(2) Gains 3000 ATK while it has an Xyz Monster as material.
(3) Once per turn: You can detach 1 material from this card; Special Summon 1 “Doom-Z” monster from your GY, then you can destroy 1 card on the field.
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A Rank 10 WIND Machine Xyz monster with immense power, capable of equipping multiple spells and summoning Doom-Z monsters. Its sheer strength and board presence can turn the tide of any duel.
Doom-Z End – Drastrius
Rank 8 WIND Machine Xyz Effect Monster
ATK 2700
DEF 1500
Materials: 3 Level 8 monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) if this card is Xyz Summoned: You can equip 1 other face-up monster on the field to it.
(2) The first time this card would be destroyed by battle or card effect each turn, it is not destroyed.
(3) When your opponent activates a monster effect on the field or in the GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card.
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A Rank 8 WIND Machine Xyz monster that negates opponent effects and equips monsters for control. Its disruption capabilities make it a formidable defensive option.
Doom-Z Break Diaktoros
DOOD-JP046 Doom-Z Break Diactorus
Rank 4 WIND Machine Xyz Effect Monster
ATK 2400
DEF 0
Materials: 2 Level 4 monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can destroy 1 “Doom-Z” card in your hand or face-up field, then you can destroy 1 monster on the field.
(2) If this card is destroyed by battle or card effect while it has a “Doom-Z” monster or “Medius the Pure” as material: You can add to your hand, or send to the GY, 1 Equip Spell from your Deck.
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A Rank 4 WIND Machine Xyz monster that destroys cards and retrieves Equip Spells for strategic advantage. Its ability to generate value while clearing threats makes it a versatile choice.
Doom-Z Raider
DOOD-JP057 Doom-Z Raider
Continuous Spell Card
You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, only once that turn.
(1) During your Main Phase: You can destroy 1 other “Doom-Z” card in your hand or face-up field, then add to your hand, or Special Summon, 1 “Doom-Z” monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters.
(2) If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it.
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A Continuous Spell that adds or summons Doom-Z monsters while restricting Extra Deck summons to Xyz monsters. Its role in maintaining tempo and consistency is crucial for the archetype.
Doom-Z Command “D.O.O.M.D.U.R.G”
DOOD-JP058 Doom-Z Command “D.O.O.M.D.U.R.G”
Equip Spell Card
(1) Once per turn, during the Standby Phase: Inflict 500 damage to the equipped monster’s controller.
(2) A “Doom-Z” monster equipped with this card, or a WIND Machine Xyz Monster that has it as material, gains these effects.
● Your opponent cannot target this card with card effects.
● Once per turn (Quick Effect): You can destroy 1 other face-up card you control, also, until the end of this turn, this card gains ATK equal to its own Level/Rank x 100, it can attack directly, also if it battles, destroy it at the end of a Damage Step.
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An Equip Spell that boosts attack, enables direct attacks, and provides protection from targeting effects. Its offensive and defensive utility makes it a staple for your Doom-Z deck.
Doom-Z Destruction
DOOD-JP074 Doom-Z Destruction
Normal Trap Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target 1 “Doom-Z” Xyz Monster you control; equip this card to it as an Equip Card with this effect.
● Your opponent cannot add cards from the Deck to the hand, except by drawing them.
(2) If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 “Doom-Z” monster from your Deck to it.
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A Normal Trap that equips to Doom-Z Xyz monsters, preventing opponent searches and equipping Doom-Z monsters from the deck. Its ability to disrupt opponents while enhancing your own plays is invaluable.
One of your best starters from DUELIST ADVANCE booster pack as it can fetch the new Power Patron Machine Doom-Z and is an honorary Doom-Z card in my opinion. Adding this card will increase your deck’s consistency and grind as it could also revive itself from the Gy at a cost of shuffling 1 monster from your hand or face-up on the field into the Deck.
Final Thoughts
The Doom-Z archetype is a standout addition to the game, offering a unique blend of strategy, power, and versatility. Its innovative mechanics and ability to adapt to various playstyles make it a must-have for duelists aiming to elevate their game.
Take a closer look at this archetype and see how it can transform your deck-building strategies. With its potential to disrupt opponents and create dynamic plays, Doom-Z is more than just a deck—it's a game-changer. If you’re interested in building Doom-Z, be sure to check our website, TCG-corner.
This has been ArcKnight of RespectYGO. Happy Dueling!