- Article published at:
- Article author: SUPPORTTCGCORNER
- Article tag: RespectYGO
- Article comments count: 0
Drawer menu
Turn 0 Fusions? Meet the new “Dracotail” from Justice Hunters
The duel begins, and everything feels calm… until the Main Phase hits and the board shifts in ways you didn’t see coming. That’s the Dracotail’s art — graceful, calculated, and always ready to turn a single move into a chain of advantage. Think you can keep pace with its rhythm? Let’s find out!

Introduction

Fresh from its recent debut in Deck Build Pack: Justice Hunters, Dracotail is already catching the eyes of duelists looking for something with both elegance and bite. This fusion-centric archetype turns its monsters into more than just materials — they’re catalysts.
When used as Fusion Material, Dracotail monsters often grant bonus effects such as setting their key Spell and Trap cards as well as providing monster and backrow removal.
In the post–Justice Hunters Asian English format, Dracotail stands out for its layered gameplay:
Proactive offense — building boards that pressure while prepping follow-ups
Reactive disruption — answering threats as they appear in the Main Phase
Resource cycling — ensuring every monster’s exit leaves behind new value
It’s a deck for duelists who enjoy reading the game state, making precise decisions, and keeping opponents guessing without overextending.
Archetype Card Highlights
Let’s discuss the new Dracotail cards. (Note: All Dracotail main effect monsters have a common effect of being able to set a Dracotail Spell/Trap card when sent to the Graveyard as a Fusion material for a Fusion summon.)

A standard Dracotail monster searcher. It can help set-up Fusion plays by searching Dracotail Faimena and using any other monster from your hand and this card as a material. Run 3 copies.

Your turn-0 fusion enabler. Dracotail Faimena allows you to fusion summon on either player’s Main phase when necessary. It also has the same Dracotail Spell/Trap searching ability when used as a material. Run 3 copies.

A Dracotail name that also allows you to fusion summon a Dracotail fusion monster. When sent to the Graveyard as a fusion material, not only you can set 1 Dracotail Spell/Trap from your Deck but also allows you to negate the ffects of 1 face-up monster your opponent controls. Take note that this effect doesn’t target so you can use it to force negations too especially if you’re doing a chain block. Run 3 copies.

This monster allows you to destroy 1 Spell/Trap on the field after setting 1 Dracotail Spell/Trap after being used as a fusion material and sent to the Graveyard. This destruction effect do not target so it might also force your opponent to chain their backrow or face the fate of being destroyed. Ratio may vary depending on your preference so I’d say Run 1-3.

Like Urugula, it shares the same free setting of 1 Spell/Trap card Dracotail when used as fusion material but this card has a bonus effect of destroying 1 monster on the field. This is excellent as a way to break the opponent’s board. It can also revive a non-fusion Dracotail monster from your Graveyard when your Fusion monster is destroyed by your opponent’s card effect. Run 1-3 copies.

Dracotail Arthalion is the archetype’s main boss monster allowing you to either recycle the materials you used for fusion summon or simply use it as a form of monster removal. It can also revives itself which is a nice way to defend your self in tough situations or to have an additional offense. Run 3 copies.

The second fusion monster of Dracotail and another way to remove opponent’s card…in a direct chain. Like Arthalion, it can also revive itself for additional board prescence. Run 2-3 copies.

The main searcher Spell card of Dracotail that allows you to search any Dracotail monster depending on the situation. Not only that, it also allows you to fusion summon right after adding a monster if your opponent controls a monster. Run 3 copies.

This is Dracotail’s main fusion spell card that allows you to use fusion materials straight from Hand, Deck, or field. Since Dracotail fusion monsters require a monster from hand as a material, you can use this spell to fetch the other material from your Deck. Run 3 copies.

This Dracotail trap can negate any 1 face-up Spell card on the field and gives you a free draw by placing a Dracotail card from your Graveyard or banishment to the bottom of your Deck. Run 1-3 copies but most builds run 1 copy only.

This trap provides a way to control opponent’s field prescence with a free draw. Run 1 copy.
Sample Decklist

What’s next for “Dracotail”?

The Dracotail’s journey has only just begun. Having made its first appearance in Deck Build Pack: Justice Hunters, it’s already set to evolve further with DOOM OF DIMENSIONS, which will introduce two brand-new Dracotail cards. These additions promise to give the archetype even more tactical options and sharpen its fusion game.
View all Dracotail cards here.

Whether you’re already piloting the deck or curious about its potential, now is the perfect moment to secure the new Dracotail core set from Justice Hunters or build the deck with the available card singles and be prepared for its next chapter.
What do you think of Dracotail? Share your thoughts in the comments! This has been ArcKnight of RespectYGO. Happy Dueling!