Deck-Building 101: Unlocking the Potential of Crossover Breakers' Big Three
Hey Duelists, ArcKnight here! The wait is over—last Saturday, the Deck Build Pack: Crossover Breakers booster pack dropped in Asian English format! With it comes the sheer power of Ryzeal, Maliss, and Ryu-Ge. Sure, AE format is still missing some cards for full-power builds, but it’s also got some sweet perks—hello, unlimited Gold Sarcophagus and Allure of Darkness!
Ready to dive in? I’ve got sample decklists and strategies tailored just for AE format to kickstart your journey with these epic themes. Let’s break boundaries together—here we go!
Ryzeal
View all Ryzeal related cards here.
Strength
Let’s dive into the first theme: Ryzeal. This deck is a powerhouse, thanks to its versatile one-card combo starters and the sheer dominance of its boss monster, Ryzeal Detonator. With built-in adaptability, it pairs perfectly with hard-hitting turn-ender hand traps like Maxx “C”, Mulcharmy Fuwalos, and Nibiru the Primal Being.
What sets Ryzeal apart is its remarkable consistency and solid foundation, making it a formidable choice for locking down your opponent’s field presence and overwhelming them through relentless resource loops.
Weakness
The deck heavily depends on Ryzeal Detonator and maintaining field presence, leaving it vulnerable to board breakers and card removal strategies. Cards like XYZ Encore, Metaltronus, Kaiju, and Forbidden Droplet can effectively counter Ryzeal Detonator, diminishing its ability to provide interruptions.
Sample Decklist (Asian English)
Here is a sample Ryzeal decklist tailored to AE format:
Maliss
View all Maliss related cards here.
Strength
Maliss isn't just a beauty—it's a powerhouse of consistency and resilience! Packed with an array of starters, this deck runs like a well-oiled machine, ensuring you stay ahead of the game. Its reliance on banishing opens the door to powerhouse cards like Dimension Shifter and Dimensional Fissure, giving you a decisive edge. And let's not overlook the dynamic duo of Gold Sarcophagus and Allure of Darkness—both unlimited in the Asian English format—offering a thrilling boost to your deck's speed and reliability. With Maliss, you're not just playing; you're making a statement.
Weakness
The very thing that gives Maliss its edge—banishing—is also its Achilles' heel. Strategic counters like Artifact Lancea and Chaos Hunter can completely shut down its potential, leaving a Maliss player scrambling to adapt. Meanwhile, disruptive cards like Maxx “C”, Mulcharmy Meowls, and Mulcharmy Fuwalos can chip away at its momentum, ensuring that its final board presence is nothing more than a shadow of what it could have been. It's a high-stakes gamble—are you ready to take on the challenge?
Sample Decklist (Asian English)
Here is a sample Maliss decklist tailored to AE format:
Ryu-ge
View all Ryu-ge related cards here.
Strength
Ryu-ge may not always be the go-to choice, but it’s a hidden gem with some clever surprises up its sleeve. With its signature one-sided Dimensional Fissure theme card and impressive resilience against end-turn hand traps, this deck thrives as a versatile control powerhouse. Take it to the next level by unleashing the full potential of Inspector Boarder and Dominus trap cards—perfectly tailored to keep your opponents on their toes!
Weakness
While Ryu-ge excels as a flexible and strategic control deck, it's not without its hurdles. Faster aggro decks that establish their end board ahead of you can pose a significant challenge.
Moreover, a well-timed Ash Blossom & Joyous Spring or Ghost Ogre & Snow Rabbit in response to your Sosei Ryu-ge Mistva’s pendulum effect can bring your turn to an abrupt halt if you lack a suitable extender. That said, with thoughtful planning, clever side-deck choices, and adaptive play, you can overcome these vulnerabilities and unlock the true potential of this deck. It's all about staying sharp and one step ahead of your opponent!
Sample Decklist (Asian English)
Here is a sample Ryu-Ge decklist tailored to AE format:
Summary
The Deck Build Pack: Crossover Breakers has stormed onto the scene, shaking up the table and dealing a brand-new hand of possibilities. With the much-anticipated Alliance Insight on the horizon, these three dynamic themes are primed to get even sharper, ready to carve their niche in the competitive meta. It's the perfect time to explore these game-changing strategies and add some serious flair to your dueling arsenal.
This is ArcKnight of RespectYGO and thanks for reading this article. Happy Dueling!
Diao Chan’s Withering Reign: The Control Deck Taking Abyssal Heaven by Storm
Abyssal Heaven landed in Grand Archive TCG on March 7, 2025, and a week later, Diao Chan, Idyll Corsage (HVN-006) has players hooked across forums, Discord, and Twitter. Her suffocating Wither control has sparked endless chatter, blending a new mechanic with a grind that leaves opponents’ boards in tatters. Want to master the deck that’s got everyone talking? Let’s dissect the Diao Chan Wither Control build, its devastating synergy, and how to rule the table like a Sanguo legend.
The Heart of the Deck: Diao Chan, Idyll Corsage
Card Details:
Set: HVN
No.: 006
Type: Champion (Cleric, Human)
Cost: 3 Memory
Level: 3
Life: 25
Element: Tera
Abilities:
Diao Chan Lineage
On Enter: Choose any number of non-champion objects and put a wither counter on each.
Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, they summon a Flowerbud (HVN-207) token.
Link: https://tcg-corner.com/products/hvn-006?variant=50635707810067
Diao Chan sweeps in, blanketing the field with wither counters that demand (1) per counter or a sacrifice each turn. When objects fall, she banishes them, leaving Flowerbud clutter. Reddit’s calling her “the meta gatekeeper”—and she’s proving it.
The Wither Engine: Key Cards and Synergy
This deck piles on wither counters and squeezes resources dry. Here’s the core:
Aphotic Ruin (HVN-032)
Cost: 6 Reserve (less with Efficiency)
Effect: Put four wither counters on a non-champion object.
Link: https://tcg-corner.com/products/hvn-032?variant=50635712626963
Why It Works: A brutal hammer that, with Diao Chan’s banish, turns threats into dust fast.
Maiden of Primal Virtue (HVN-210)
Cost: 3 Reserve
Type: Phantasia, Ally (Cleric, Apparition)
Stats: 0 Life (gains +1 Power/+1 Life per phantasia)
Link: https://tcg-corner.com/products/hvn-210?variant=50635738022163
Why It Works: Grows into a titan as phantasias stack—Twitter’s obsessed with its late-game heft.
Shimmering Refraction (HVN-063)
Cost: 2 Reserve
Effect: Deal X damage (X = phantasia count); draw a card if activated from memory with Diao Chan.
Link: https://tcg-corner.com/products/hvn-063?variant=50635716821267
Why It Works: A fast-speed sniper fueled by Diao Chan, Enchantress’s glimmer counters, keeping you ahead.
Censer of Restful Peace (HVN-012)
Cost: 0 Memory
Effect: Graveyard cards lose abilities.
Link: https://tcg-corner.com/products/hvn-012?variant=50635709612307
Why It Works: Slams the door on Floating Memory, making banishments permanent—a Discord must-have.
Deck List: The Withering Blueprint
Here’s a rules-compliant 60-card Main Deck and 12-card Material Deck, all within Norm/Tera limits:
Material Deck (12 unique cards):
1x Haven of Heaven’s Rise (HVN 1st • EN — 018) (Level 0, 0 Memory, Norm, 15 Life, Tamer)
1x Diao Chan, Enchantress (HVN • EN — 004) (Level 1, 1 Memory, Norm)
1x Diao Chan, Dreaming Wish (HVN • EN — 005) (Level 2, 2 Memory, Norm)
1x Diao Chan, Idyll Corsage (HVN • EN — 006) (Level 3, 3 Memory, Tera)
1x Censer of Restful Peace (HVN • EN — 012) (Norm)
1x Nullifying Mirror (HVN • EN — 015) (Norm)
1x Tabula of Salvage (HVN • EN — 018) (Norm)
1x Scepter of Awakening (HVN 1st • EN — 029) (Tera)
1x Enthralling Chime (HVN • EN — 028) (Tera)
1x Forged Scalemail (HVN • EN — 013) (Norm)
1x Revealing Mesmer (HVN • EN — 060) (Norm)
1x Huaji of Heaven’s Rise (HVN 1st • EN — 014) (Norm, Regalia, Weapon, durability synergy)
Main Deck (60 cards, max 4 per card):
4x Maiden of Primal Virtue (HVN-210) (Tera)
4x Maiden of Shimmering Air (HVN-056) (Norm)
4x Aphotic Ruin (HVN-032) (Norm)
4x Shimmering Refraction (HVN-063) (Norm)
2x Zhang Jiao, Way of Peace (HVN-072) (Norm)
4x Coronation Ceremony (HVN-041) (Norm)
4x Withering Grasp (HVN-070) (Norm)
4x Auspicious Feast (HVN-033) (Norm)
4x Kingdom’s Divide (HVN-055) (Norm)
4x Gentle Respite (HVN-049) (Norm)
4x Disenchant (HVN-043) (Norm)
4x Surreptitious Scheme (HVN-068) (Norm)
4x Ameliorating Mantra (HVN-030) (Norm)
2x Revealing Mesmer (HVN-060) (Norm, phantasia redirection)
4x Bloom: Autumn’s Fall (HVN-204) (Tera, clears Flowerbuds for tokens)
Fill to 60: 2x Nightshade (HVN-212) (Tera)
How to Play It: Wither and Win
Early Game: Start with Haven of Heaven’s Rise, materializing Censer to block graveyard tricks. Build phantasias with Maiden of Shimmering Air and snipe with Shimmering Refraction.
Mid Game: Level to Diao Chan, Enchantress then Dreaming Wish for glimmer counters, and finally Idyll Corsage to unleash wither. Aphotic Ruin and banish clear the field, clogging it with Flowerbud.
Late Game: Maiden of Primal Virtue towers over the wreckage, while Zhang Jiao adapts memory tricks. Opponents pay or perish.
Why It’s Hot Right Now
Reddit’s r/grandarchivetcg loves how it smothers Guo Jia Fatestone Aggro—Censer kills recursion, wither stalls Sunblessed Gazelle (HVN-200). Twitter raves about its grind against Warrior’s Lu Bu (HVN 1st-208)—wither wears him thin. Assassin’s Zhang He (HVN-147) might slip through, but Shimmering Refraction keeps them at bay.
Final Verdict: Rule the Shadows
Diao Chan Wither Control is Abyssal Heaven’s breakout star—oppressive, elegant, and meta-shaping. Snag your Diao Chan at https://tcg-corner.com/collections/abyssal-heaven-1-st-edition, build this terror, and watch rivals wither. Who rules Grand Archive? You do.
Unlocking the Power of Censer of Restful Peace and Nullifying Mirror in Grand Archive
Abyssal Heaven dropped on March 7, 2025, introducing a slew of intriguing cards to Grand Archive TCG. Among them, Censer of Restful Peace (HVN-012) and Nullifying Mirror (HVN-015) stand out as subtle yet potent Regalia Items for Cleric decks. These cards might not scream aggression, but their ability to disrupt opponents can shift the meta in your favor. Let’s dive into their mechanics, explore how to maximize their potential, and craft deck-building strategies to make them shine.
Censer of Restful Peace
Card Details:
Set: HVN
No.: 012
Type: Regalia, Item (Cleric, Accessory)
Cost: 0 Memory, No Reserve
Rarity: Rare
Element: Norm
Effect: "Cards in graveyards lose all abilities."
Link: https://tcg-corner.com/products/hvn-012?variant=50635709612307
Analysis:
Censer of Restful Peace is a quiet powerhouse. By stripping graveyard cards of their abilities, it neuters strategies relying on Floating Memory or on-death triggers. Think about decks using Maiden of Shimmering Air (HVN-056) to pay memory costs from the graveyard or Zhang Jiao, Way of Peace (HVN-072) triggering effects based on memory count—Censer shuts them down cold. At 0 Memory Cost, it’s a free drop from your Material Deck, making it an effortless addition to any Cleric lineup.
Maximizing Effectiveness:
Timing: Materialize it early to preempt graveyard recursion. It’s a passive effect, so once it’s on the field, it’s always working.
Pairing: Combine with cards that force opponents to fill their graveyard, like Floodbloom (HVN-206) (banishes top two deck cards each turn) or Aphotic Ruin (HVN-032) (wither counters pressure sacrifices). This amplifies Censer’s disruption by bloating their graveyard with useless cards.
Protection: Since it’s a Regalia with 0 Life, it’s vulnerable to Break Apart (HVN-035) or similar removal. Keep a Coronation Ceremony (HVN-041) handy to grant Spellshroud and shield it.
Nullifying Mirror
Card Details:
Set: HVN
No.: 015
Type: Regalia, Item (Cleric, Accessory)
Cost: 0 Memory, No Reserve
Rarity: Rare
Element: Norm
Effect: "REST: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)"
Link: https://tcg-corner.com/products/hvn-015?variant=50635709972755
Analysis:
Nullifying Mirror is a scalpel for Cleric control decks. By resting it (slow speed), you turn an opponent’s memory cards into Norm element until turn’s end, stripping their elemental identity. This wrecks decks relying on advanced elements (e.g., Arcane, Luxem) or specific elemental synergies, like Sunblessed Gazelle (HVN-200) needing Luxem or Arcane Blast (HVN-184) requiring Arcane. It’s another 0 Memory Cost gem, perfect for early deployment.
Maximizing Effectiveness:
Timing: Use it reactively during an opponent’s turn (after they commit to a big play) to disrupt level-ups or advanced element activations.
Synergy: Pair with Surreptitious Scheme (HVN-068) to remove a level counter after neutralizing their memory, delaying their champion’s progression.
Protection: Like Censer, it’s fragile. Shimmering Refraction (HVN-063) can punish removal attempts, dealing damage based on your phantasias while drawing you a card.
Deck-Building Strategies: Crafting the Perfect Cleric Control
To maximize Censer of Restful Peace and Nullifying Mirror, your deck needs to amplify their disruption while staying resilient. Here’s how to build around them:
Core Champion: Diao Chan, Enchantress (HVN-004)
Why: Her glimmer counters fuel Reaction Spells like Shimmering Refraction, synergizing with Censer’s graveyard lock and Mirror’s memory tweak. Her Level 3 form, Diao Chan, Idyll Corsage (HVN-006), adds wither counters for even more control.
Material Deck: Include both Censer and Mirror (max 1 each), plus Tabula of Salvage (HVN-018) to recycle key cards.
Key Allies and Phantasias:
Maiden of Shimmering Air (HVN-056): 2 Reserve, Floating Memory fuels Shimmering Refraction while Censer blocks opponents from doing the same.
Zhang Jiao, Way of Peace (HVN-072): 3 Reserve, adapts to memory size, unhindered by Censer since its effect triggers on-enter.
Control Suite:
Aphotic Ruin (HVN-032): 6 Reserve (less with Efficiency), piles wither counters to force sacrifices, amplifying Censer’s graveyard clog.
Shimmering Refraction (HVN-063): 2 Reserve, scales with phantasias, punishes removal attempts on your Regalia.
Main Deck Composition:
Minimum 60 Cards:
3x Maiden of Shimmering Air
2x Zhang Jiao, Way of Peace
3x Shimmering Refraction
2x Aphotic Ruin
3x Coronation Ceremony (protection)
Fill with Norm-element staples like Auspicious Feast (HVN-033) (healing) and Kingdom’s Divide (HVN-055) (cost increase).
Strategy: Stall with Censer and Mirror, build phantasia count, and grind out value with Diao Chan’s reactions.
Matchups:
Vs. Tamer (Guo Jia): Censer cripples Fatestone recursion (Idle Fatestone (HVN-052)), while Mirror delays Shenju synergies.
Vs. Warrior: Mirror neuters advanced element plays (Lu Bu, Indomitable Titan (HVN 1st-208)), buying time for wither counters to work.
Vs. Mage: Censer shuts down Natural Order (HVN-211) graveyard tricks; Mirror disrupts Kongming (HVN-010)’s Shifting Currents.
Final Thoughts
Censer of Restful Peace and Nullifying Mirror aren’t flashy, but they’re meta-defining in the right hands. They turn Cleric into a control juggernaut, choking graveyard and memory strategies with minimal investment. Build around Diao Chan, stack phantasias, and watch opponents squirm as their plans unravel. Ready to wield these silent disruptors? Grab them at www.tcg-corner.com and test your Cleric mastery in Abyssal Heaven!
Buy case and box:https://tcg-corner.com/collections/grand-archive-case-box
Grand Archive’s Abyssal Heaven: Assassin and Cleric Rise, But Who Rules?
Abyssal Heaven drops today, March 7, 2025. This set brings fresh tools to Assassin and Cleric, enhancing their strategies, though Tamer and Warrior might steal the meta spotlight. Let’s dive into the key cards from HVN, their synergies, and how they stack up—complete with an honest look at their strengths and limits.
1. Assassin: Sharper Tools, Subtle Strength
Assassin gains agility with cards like Innocuous Disposer (HVN-054) and Stifling Trap (HVN-174), but does it dominate? Here’s the breakdown.
Key Card 1: Innocuous Disposer (HVN-054)
Set: HVN
No.: 054
Cost: 2 Reserve
Element: Norm
Type: Ally (Assassin, Human)
Stats: 1 Life
Abilities:
Attacks can’t be retaliated by Human allies.
[Class Bonus] On Ally Hit: If the hit ally is a Human, remove a preparation counter from your champion to destroy it.
Link: https://tcg-corner.com/products/hvn-054?variant=50635715969299
Key Card 2: Stifling Trap (HVN-174)
Set: HVN
No.: 174
Cost: 2 Reserve
Element: Wind
Type: Action (Assassin, Skill, Reaction)
Speed: True
Effect:
[Class Bonus] On an opponent’s turn, remove two preparation counters from your champion to activate this from memory without paying its cost.
Deal 2 damage to target ally and negate its on-enter triggers.
Link: https://tcg-corner.com/products/hvn-174?variant=50635733238035
Power Combo:Innocuous Disposer slips past Human blockers, destroying them with preparation counters, while Stifling Trap reacts fast—free with counters—to deal 2 damage and cancel summons’ on-enter effects. This duo sharpens Assassin’s control game, punishing fragile boards with precision.
Strength:Excels against Ranger decks, dismantling low-HP units like Galewind Scout (HVN-156) with ease.
Weakness:Struggles against Guardian’s high-life walls, like Jadelight Protector (HVN-159), which shrug off its modest damage.
Analysis:Assassin’s Abyssal Heaven toolkit—including Whirlwind Reaper (HVN-178) for flexibility and Zhang He, Cloak of Night (HVN-147) for stealth—leans into preparation counters and reactive plays. Yet, with low damage output (2-3 points) and fragile allies (1-2 Life), it’s more about subtle disruption than meta domination. Compared to Warrior’s raw power (Sun Ce, Weaponsmaster (HVN-066)), Assassin feels like a scalpel, not a sledgehammer.
2. Cleric: Control Grows Stronger
Cleric builds staying power with Diao Chan, Enchantress (HVN-004) and Shimmering Refraction (HVN-063), but is it enough to rule?
Key Card 1: Diao Chan, Enchantress (HVN-004)
Set: HVN
No.: 004
Cost: 1 Memory
Element: Norm
Type: Champion (Cleric, Human)
Level: 1
Life: 19
Abilities:
On Enter: Put two glimmer counters on Diao Chan.
Inherited Effect — REST: Activate a Reaction Spell from memory, paying its reserve cost with glimmer counters, only on an opponent’s turn.
Link: https://tcg-corner.com/products/hvn-004?variant=50635707613459
Key Card 2: Shimmering Refraction (HVN-063)
Set: HVN
No.: 063
Cost: 2 Reserve
Element: Norm
Type: Action (Cleric, Spell, Reaction)
Speed: True
Effect:
Deal X damage to target unit, where X is the number of phantasias you control.
[Diao Chan Bonus] If activated from memory, draw a card into your memory.
Link: https://tcg-corner.com/products/hvn-063?variant=50635716821267
Power Combo:Diao Chan uses glimmer counters to cast Shimmering Refraction from memory on the opponent’s turn, dealing damage based on phantasias (e.g., Maiden of Shimmering Air (HVN-056)) and drawing a card. This boosts Cleric’s control and resource edge, grinding out value over time.
Strength:Slows Warrior decks, countering aggression from Sun Ce (HVN-066) with reactive disruption.
Weakness:Vulnerable to Assassin’s early strikes, like Innocuous Disposer, before it stabilizes.
Analysis:Cleric’s Abyssal Heaven additions—like Diao Chan, Idyll Corsage (HVN-006) with wither counters and Zhang Jiao, Way of Peace (HVN-072) for versatile effects—focus on control and durability. The Diao Chan lineage shines with phantasia synergy and resource management, but it’s a slow burn. Against Tamer’s explosive Guo Jia, Heaven’s Favored (HVN-009) or Mage’s Kongming (HVN-010), Cleric’s steady grind may not seize the crown.
The Real Contenders?
Assassin and Cleric rise with new tricks, but Tamer and Warrior might dominate. Guo Jia, Heaven’s Favored (HVN-009) turbocharges Fatestone strategies with quest counters, while Lu Bu, Indomitable Titan (HVN 1st-208) brings raw power with Taunt and Vigor. Abyssal Heaven balances finesse and force—grab these cards at TCG-Corner.com and decide who rules!
Buy Case And Box:
https://tcg-corner.com/collections/grand-archive-case-box
Grand Archive Singles:https://tcg-corner.com/collections/abyssal-heaven-1-st-edition
Unveiling Grand Archive: Abyssal Heaven 1st Edition – A Divine Clash Awaits
The Grand Archive trading card game (TCG), an anime-inspired TCG with a Western design sensibility, continues to captivate players worldwide with its rich storytelling, strategic depth, and stunning artwork. On March 7, 2025, developer Weebs of the Shore will release Abyssal Heaven 1st Edition, the latest expansion set that promises to elevate the game to new heights. Set in the shadowed realm of Sanguo, this expansion introduces a gripping narrative, innovative mechanics, and highly sought-after cards that are already generating buzz in the community. In this blog, we’ll explore the content and features of Abyssal Heaven, highlight the must-have cards everyone is chasing, and provide a step-by-step guide to building a competitive deck with this new set.
The World of Abyssal Heaven: A Dark Fantasy Epic
Abyssal Heaven plunges players into the heart of Sanguo, a land teetering on the edge of chaos. The set’s narrative centers on the corrupting influence of a demonic grimoire, a malevolent artifact that threatens to unravel the fabric of this storied realm. As the throne becomes an afterthought, a new kind of demi-god emerges, igniting the greatest clash Sanguo has ever witnessed. Gods, heroes, and mortals must unite to confront this unprecedented threat, rewriting history in the process. This expansion builds on the game’s tradition of weaving compelling lore into its cards, giving players the chance to shape the outcome of this monumental struggle through their deck-building and gameplay choices.
The set comprises 213 unique cards, with 225 foil variations, offering a mix of gothic-inspired artwork and powerful new abilities. Each booster pack contains 8 randomly inserted cards, and a booster box includes 20 packs, retailing at an MSRP of $89.99. The rarity distribution is as follows: 61 Commons (C), 54 Uncommons (U), 47 Rares (R), 39 Super Rares (SR), 11 Ultra Rares (UR), 17 Collector’s Secret Rares (CSR), and 1 Collector’s Ultra Rare (CUR). As a 1st Edition set, Abyssal Heaven is a limited print run, meaning these cards won’t be reprinted in this form, making them highly collectible and valuable for both players and enthusiasts.
Standout Features of Abyssal Heaven
Abyssal Heaven isn’t just another expansion—it’s a game-changer for Grand Archive. Here are the key features that set it apart:
Focus on Cleric and Tamer ClassesWhile the set supports all seven classes in Grand Archive (Warrior, Mage, Ranger, Guardian, Assassin, Cleric, and Tamer), it places special emphasis on the Cleric and Tamer classes. Clerics, known for their healing and support abilities, gain new tools to bolster allies and thwart enemies, while Tamers, who excel at summoning and controlling allies, receive cards that amplify their synergy with summoned creatures. These class-specific enhancements deepen the strategic options available to players.
New Mechanics: "Siegable" and "Wither"Abyssal Heaven introduces two exciting keywords that add layers of complexity to the game:
Siegable: This mechanic allows certain cards to be “sieged” or contested by opponents, creating dynamic interactions where control of key assets can shift during a match. It’s a high-risk, high-reward feature that rewards clever positioning and timing.
Wither: A debuff effect that gradually weakens opposing units over time, Wither gives players a new way to erode enemy defenses and turn the tide of battle. It pairs especially well with control-oriented strategies.
Re:Collection DecksAlongside the booster packs, Abyssal Heaven offers two preconstructed Re:Collection decks: Guo Jia, Heaven’s Favored and Diao Chan, Idyll Corsage. Priced at $49.99 each, these decks come in magnetic storage boxes and include a 60-card main deck, a 12-card material deck, 100 Dragon Shield art sleeves, additional cards to complete playsets, a damage counter, art dividers, and three Abyssal Heaven booster packs. Guo Jia, a prodigy burdened by expectation, and Diao Chan, a beauty whose allure brings both fortune and misfortune, offer accessible entry points for new players and valuable cards for veterans.
Collector AppealWith 17 Collector’s Secret Rares and 1 Collector’s Ultra Rare, Abyssal Heaven caters to collectors seeking exclusive, high-value cards. The gothic aesthetic and hauntingly beautiful artwork make these cards stand out, while their limited availability drives demand.
Cards Everyone Wants: The Chase is On
Every Grand Archive expansion brings a handful of cards that dominate wishlists, and Abyssal Heaven is no exception. Based on early previews and community buzz, here are some of the most coveted cards players are scrambling to pull:
Guo Jia, Heaven’s Favored (Ultra Rare)
As the centerpiece of the Re:Collection deck bearing her name, Guo Jia is a Cleric-class champion with unparalleled versatility. Her ability to manipulate resources and buff allies makes her a linchpin for control decks. Her Ultra Rare foil version is expected to fetch a premium due to her strategic value and stunning artwork.
Buy it now:
https://tcg-corner.com/products/hvn-009?variant=50635709350163
Diao Chan, Idyll Corsage (Ultra Rare)
The Tamer-class star of the second Re:Collection deck, Diao Chan combines beauty with battlefield dominance. Her ability to summon powerful allies and disrupt opponents’ plans has made her a fan favorite. The foil version, with its intricate floral design, is already a collector’s dream.
Demonic Grimoire (Collector’s Secret Rare)This artifact card embodies the set’s central narrative, offering a game-changing effect that corrupts the battlefield in your favor. Its rarity and power make it a top target for competitive players and collectors alike.
Chibi’s Last Stand (Super Rare)A nod to the climactic battle in Sanguo’s lore, this event card provides a devastating finisher for decks built around sacrifice or swarm tactics. Its synergy with Cleric and Tamer strategies has players eager to experiment with it.
Unnamed Collector’s Ultra RareWhile details remain under wraps, the single CUR in Abyssal Heaven is rumored to be a game-defining champion or spell tied to the demi-god antagonist. Its scarcity ensures it will be the ultimate prize of the set.
Buy it now:
https://tcg-corner.com/products/hvn-009?variant=50635709350163
“Argostars”: A New Era of Control Strategy! | Archetype Starter Guide
Ever since I first delved into the world of control strategy, I've been hooked. So, when I heard about a brand-new archetype making its debut in SUPREME DARKNESS, my excitement went through the roof!
Today, we're diving into the fascinating world of Argostars, one of the freshest and most intriguing themes from SUPREME DARKNESS Asian English. And the best part? This is just the beginning, as Argostars will be getting even more powerful with upcoming support in ALLIANCE INSIGHT. Buckle up, because this is going to be an epic journey! Let's go!
Here’s a quick guide to get you started with building your Argostars deck:
1. Meet the Argostars!
2. Sample Decklist
3. Sample Combo
4. Summary
5. Meet the Argostars!
Argostars - Glorious Adra
Card Number: Suda-AE010
Card Type: Effect
Level: 4
Rarity: UR
Attribute: Earth
Types: Warrior
ATK: 1800
DEF: 1800
During your opponent's turn, if you control a Continuous Trap (Quick Effect): You can banish this card from your hand; change the ATK of 1 monster on the field to 0 until the end of this turn. If this card is Normal Summoned: Your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards and effects for the rest of this turn. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars – Glorious Adra" once per turn.
Review: The deck's main starter fetches your continuous trap cards and makes them immune to interruptions. Plus, when banished from your hand, it modifies ATK to shield you from potential OTKs.
Ratio: Run 3 copies, no questions asked.
Argostars - Fierce Parthe
Card Number: ALIN-JP020
Card Type: Effect Monster
Level: 4
Rarity: R
Attribute: EARTH
Types: Warrior / Effect
ATK: 1400
DEF: 1400
Gains 700 ATK/DEF for every other "Argostars" monster you control with different names. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 face-up "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card; Set 1 Continuous Trap from your hand. It can be activated this turn.
Review:
The newest monster in ALLIANCE INSIGHT is a powerhouse! It can be the main beat stick of the theme, help your continuous trap monsters dodge targeting effects, and speed up the activation of a Continuous Trap card from your hand.
Ratio: Run 0-3 copies.
Argostars - Home Stadium
Card Number: Suda-AE058
Card Type: Spell
Rarity: N
Types: Field Spell
Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
Review: This field spell lets you recycle Argostars cards from your GY or banishment and offers an alternate win condition by inflicting 500 damage for each special summon of continuous trap monsters. Plus, it can negate any face-up card your opponent controls, though it's reactive and less effective against trigger effects.
Ratio: Run 1-2 copies.
Argostars - Giant Hunting
Card Number: ALIN-JP062
Card Type: Quick-Play Spell Card
Rarity: N
Description: Add 1 "Argostars" monster from your Deck to your hand, then, if you control a Continuous Trap in the Monster Zone and/or a Continuous Trap with an effect that Special Summons itself as a monster in the Spell & Trap Zone, immediately after this effect resolves, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Gian Hunting" effect per turn, and only once that turn.
Review: This quick-play search is packed with utility! It can instantly summon Adra to make your continuous trap cards unresponsive, serve as potential removal, and recycle them.
Ratio: Run 3 copies, no questions asked.
Argostars - Lightning Tydeu
Card Number: Suda-AE071
Card Type: Trap
Rarity: SR
Type: Continuous Trap
While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu".- Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
Review: The main semi-starter continuous trap card for the theme that can help search any Argostars card from your Deck when it is special summoned.
Ratio: Run 2-3 copies.
Argostars - Swift Capane
Card Number: Suda-AE072
Card Type: Trap
Rarity: N
Types: Continous Trap
While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP.- Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
Review: This Argostars trap card protects your Warrior monsters from battle destruction while face-up in the Spell & Trap zone. Plus, like other Argostars continuous trap cards, you can place it back in your S/T Zone from the monster zone or special summon it from the Spell & Trap zone.
Ratio: Run 2-3 copies.
Argostars - Slayer Eteo
Card Number: Suda-AE073
Card Type: Trap
Rarity: N
Types: Continuous Trap
While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand.- Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
Review: This is your main removal tool in the archetype! To use it, your opponent must activate a card or effect, allowing you to special summon it from the Spell & Trap zone. Then, with a banished Argostars monster, you can return a card on the field to the hand. It's not ideal for preemptive removal, but it's powerful when conditions are met.
Ratio: Run 1-3 copies.
Honorary Argostars
Let's dive into the cards you can maximize with this theme!
Silhouhatte Rabbit
Card Number: INFO-AE052
Card Type: Link
Link: 2
Rarity: R
Attribute: Light
Types: Illusion
ATK: 1500
2 Effect MonstersIf this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
Review: This is your go-to link monster for Argostars! It fetches any Continuous Trap card from your Deck to your field that can be special summoned and, as a bonus, clears one of your opponent's Spell/Trap cards when a trap monster is summoned from your Spell/Trap zone.
Ratio: Run 3 copies if you’re running Pot of Extravagance.
Status of the Anguish Pattern
Continuous Trap Card
Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.
Review: This monster trap card offers extra removal! With Argostars trap cards cycling between the Spell/Trap zone and monster zone each turn, you're guaranteed consistent removal.
Ratio: Run 1-3 copies.
Reinforcement of the Army
Card Number: RC04-AE052
Card Type: Spell
Rarity: SR
Type: Normal spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Review: Surprise! Argostar Adra and Parthe are Warrior-Type so you need more ways to consistently search them, especially Adra.
Sample Decklist:
Here is a sample Argostars decklist from OCG. Feel free to modify this depending on the format that you’re playing.
Sample Combo: 1.5 Card Combo via Argostars Glorious Adra
Step 1: Nomal Summon Argostars Glorious Adra, use its effect to protect your continuous trap cards from your opponent’s effects. Use its other effect to place Argostars – Lightning Tydeu and Argostars – Swift Capane face up in your Spell/Trap zone.
Step 2: Use Argostars – Lightning Tydeu’s effect from the Spell/Trap zone to special summon itself (Discard 1 card from your hand) then add Argostars Home Stadium from your Deck to your hand.
Step 3: Activate Argostars – Home Stadium in your field zone.
Step 4: Use Argostars Swift Capane from your Spell/Trap zone to special summon itself and gain 500 LP. Argostars – Home Stadium in your field zone will trigger to inflict 500 damage to your opponent’s LP.
Step 5: Use Argostars - Swift Capane and Argostars – Lightning Tydeu to link summon Silhouhatte Rabbit> Set Argostars – Slayer Eteo from your Deck to your field.
Step 6: Use Argostars – Home Stadium in your field zone (Pay 1000) to add Argostars – Lightning Tydeu Or Argostars – Swift Capane from your GY to your hand. Set it back on your field.
End board:
Argostars – Home Stadium (Potential trigger negate for opponent’s face-up card and burn damage.)
Silhouhatte Rabbit – (Spell/Trap destruction)
Argostars – Lightning Tydeu/Swift Capane (Additional Search or Gain LP/Battle Survival.)
Argostars – Slayer Eteo (Trigger card bounce)
Summary:
I hope you all had a blast reading this article! Argostars is such a cool theme, and while it could use a bit more love in future sets, it definitely has some serious potential. What are your thoughts on the new Argostars theme? Let's hear it in the comments below!
This has been ArcKnight of RespectYGO. Thanks for reading until the end. Happy Shuffling!
How good are these new generic cards in ALLIANCE INSIGHT? | Discussion
Hey Duelists! ArcKnight here. Over the weekend, the OCG world was electrified by the release of the new booster pack, ALLIANCE INSIGHT! This pack is packed with incredible support for various themes, giving them powerful new tools for the current format. But that's not all—ALLIANCE INSIGHT also introduced several versatile cards and engines that are already making waves. I'm here to break down all these exciting new additions. Let's dive into the details in this article!
Here are some of the cards that caught my attention:
Gordian Schneider
Gordian Schneider
Card Type: Normal Spell CardDescription: This card's activation and effect cannot be negated. At the start of your Main Phase: Target any number of face-up cards on the field; banish 1 card from your hand, or 6 from your Extra Deck, for every targeted card, face-down, then return the targeted cards to the hand.
Introducing the ultimate board breaker: Gordian Schneider! This new spell card can send your opponent's face-up cards back to their hand for every card you banish face-down from your hand or Extra Deck. The best part? Its activation and effect cannot be negated! So, whether your opponent has a set Solemn Judgment or a Baronne de Fleur, they won't stand a chance against the unstoppable Gordian Schneider!
The Psalms of the Kings
The Psalms of Kings
Card Type: Normal Trap CardDescription: If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: You cannot activate monster effects in the hand, GY, and banishment until the end of the next turn after this card activated from the hand resolves, also negate that effect, then, if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. You can only activate 1 "The Psalms of Kings" per turn.
Remember Dominus Purge and Dominus Impulse? Get ready to meet their searcher: The Psalms of Kings! Just like its predecessors, you can activate it from your hand like a hand trap, if you don't have any monsters in your GY. This means you can't use it right after Maxx "C" or similar hand traps. The Psalms of Kings negates the effect of an opponent's monster when it activates on the field, and if you have a trap card in your Graveyard, you can also add 1 Dominus card from your deck to your hand. This trap is a perfect addition to Labrynth's arsenal as a new normal trap!
Dragon’s Mind
Dragon’s Mind
Counter Trap CardYou can only use the (1)st and (2)nd effect of this card’s name each once per turn.(1) When a Spell/Trap Card, or monster effect, is activated and you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card.(2) If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field.
Get ready for a game-changer! This new countertrap is a perfect fit for themes that summon powerful monsters with 2500 ATK or DEF, like Dark Magician, Blue-Eyes, Regenesis, Diabell, Invoked, and more. The best part? It can return itself to your field by paying 2500 life points, making it a recurring interruption during grind games. Plus, it can act as a free cost for decks that discard resources from your hand. This card is set to revolutionize your strategy!
Abduction
AbductionNormal Trap CardYou can only activate 1 card with this card’s name per turn.(1) Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of it, but if you banished a monster with the same original name, negate the taken monster’s effects.
Another Labrynth toy? Absolutely! With most decks relying heavily on field presence, this new trap card is a game-changer. It allows you to permanently control one of your opponent's monsters. If that monster has a threatening effect, you can simply banish one monster with the same original name to negate the controlled monster's effects. This card is perfect for mirror matches, giving you the upper hand in controlling the battlefield!
Chaotic Elements
Chaotic Elements
Card Type: Normal Spell CardDescription: Add 1 Level 5 or higher LIGHT or DARK Pyro or Aqua monster from your Deck or GY to the hand, then, if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a LIGHT or DARK Pyro or Aqua monster: You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.
Get ready for a meta-shifting card! This new generic card, designed as a pseudo-boost for both Ashened and Tistina, is here to shake things up. Not only can it search for a level 5 or higher LIGHT or DARK Pyro or Aqua monster from your Deck or GY to your hand, but it also has a powerful Graveyard effect. By banishing this Spell card from your Graveyard, you can take control of one of your opponent’s LIGHT or DARK Pyro or Aqua monsters. Did you know you can even take control of your opponent’s Ryzeal Detonator since it's a LIGHT Pyro monster? This card is a must-have for combating the current meta!
Philia Regis
Philia Regis
Card Type: Effect Fusion MonsterLevel: 8Rarity: RAttribute: DARKTypes: Dragon / Fusion / EffectATK: 3000DEF: 2500Description: 1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster
During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then, if you banished a card from the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand/Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Philia Regis" once per turn.
Get ready for the ultimate Dragonmaid combo! With Super Polymerization, you can now fuse your opponent’s Lady’s Dragonmaid and Dragonmaid Sheou to bring out this powerhouse. Not only does it combine the best of Dragonmaid Boost and Dragonmaid Counter, but it also has additional effects that can disrupt your opponent’s field and Graveyard. Plus, it can revive itself, making it a formidable force on the battlefield.
Back-Up @Ignister and Wizard @Ignister
Backup @Ignister
Types: DARK/ Cyberse / Tuner / Effect/ 3ATK: 1200DEF: 800Description: If you control a Cyberse monster Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.
Wizard @Ignister
Types: DARK/ Cyberse / Effect / 4ATK: 1800DEF: 800Description: If you control a Cyberse monster Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card from your hand and that monster in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.
Get ready to power up your Maliss deck with two new @Ignister cards! These cards are perfect for extending your plays and strengthening your end board. From my observation, the common ratio is to play three (3) Back-up @Ignister and one (1) Wizard @Ignister. This setup ensures you have the right balance to maximize your strategy and dominate the game.
Diabell Engine
This engine involves these main cards:
3 Witches of the White Forest
1 Diabellestarr the Sin Adjudicator
1 Diabellze the White Witch
a. Curse of Diabell
1 Mystic Mystery of the White Forest
This engine works perfectly in Regenesis in bringing out useful 2500 stats monster that can provide decent interruption and boosting the Azamina White Forest theme in general.
Summary:
ALLIANCE INSIGHT has unleashed a flurry of exciting new cards that are already making waves in the meta! From powerful support for various themes to versatile general-purpose cards, this booster pack has something for everyone. Whether you're looking to enhance your current deck or explore new strategies, the cards in ALLIANCE INSIGHT offer plenty of options.
I hope this guide helps you decide if these cards are worth adding to your collection. Remember, the right card can make all the difference in a duel, so choose wisely! This has been ArcKnight, signing off. May your draws be lucky and your duels legendary! Happy Dueling!
Why should you consider building “Crystron” in this meta? | Archetype Starter Guide
Hey Duelists! ArcKnight here with some thrilling news! Asian English has just dropped Creation Pack 06, introducing exciting new themes that tie into the upcoming Main Booster Pack – Supreme Darkness, set to release this February. Among these themes is the classic Crystron, which has received a fantastic boost in SUDA, propelling them into the meta spotlight. Today, we'll delve into the key cards and explore some sample deck lists to inspire you to craft your Crystron Deck. Let's dive in!
Let’s meet the Crystrons!
Crystron Smiger
Crystron Smiger
Level: 3Attribute: WATER
Types: Machine / Effect
ATK: 1000DEF: 1800
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
Card Review:
One of the main starters of the theme. You would most likely use its 2nd effect to search for a Crystron Spell/Trap over its first effect, and this works well with the new link monster from SUPREME DARKNESS called Clockwork Knight.
Ratio: Play 3 copies.
Crystron Sulfefnir
Crystron Tristalos
Card Type: Tuner
Level: 2
Attribute: Water
Types: Machine
ATK: 800DEF: 2000
When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Crystron" monster from your Deck, except "Crystron Tristalos", then, immediately after this effect resolves, Synchro Summon 1 Machine monster using that monster you control. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 "Crystron" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only each effect of "Crystron Tristalos" once per turn.
Card Review:
The newest low-level tuner is released in SUPREME DARKNESS. Crystron Tristalos serves as your ultimate extender or simply a way to dodge those targeting effects with its quick synchro 1st effect.
Ratio: Play 2-3 copies.
Crystron Sulfefnir
Crystron Sulfefnir
Level: 5
Attribute: WATER
Types: Machine / Effect
ATK: 2000
DEF: 1500
If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
Card Review:
Crystron Sulfefnir is another way to fetch your Crystron Smiger or other relevant Crystron monster, depending on the scenario, for as long as you have another Crystron card to discard.
Ratio: Play 3 copies.
Crystron Sulfador
Crystron SulfadorLevel: 5Attribute: WaterTypes: MachineATK: 1900DEF: 2250
If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.
Card Review:
Crystron Sulfador is another new Crystron card from SUPREME DARKNESS, one of your primary targets for the new spell Crystron Inclusion. When summoned, it can send up to 2 Crystron cards with different names from your Deck to your GY which helps send your combo pieces.
Ratio: Play 2-3 copies.
Crystron Prasiortle
Crystron Prasiortle
Level: 2
Attribute: WATER
Types: Machine / Effect
ATK: 500
DEF: 2000
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
Card Review:
Crystron Prasiortle helps you further extend your plays by allowing you to summon 1 Crystron monster from your hand by banishing this card from your Graveyard.
Ratio: Play 1-3 copies.
Crystron Citree
Crystron Citree
Card Type: Effect Tuner monster
Level: 2
Attribute: WATER
Types: Machine / Tuner / Effect
ATK: 500
DEF: 500
Description: During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.
Card Review:
Crystron Citree is another Tuner target for your Crystron that can also help strengthen your board as it can revive a non-tuner monster in your Graveyard to Synchro summon 1 Machine synchro.
Ratio: Play 1 copy.
Crystron Thystvern
Crystron Thystvern
Level: 3
Attribute: WATER
Types: Machine / Effect
ATK: 1500
DEF: 1500
Description: You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
Card Review:
Like most non-tuner Crystron monsters, you can also special summon 1 Crystron tuner from your deck when you destroy 1 face-up card you control. Unlike Crystron Smiger, its ATK doesn’t work with Clockwork Knight, so you won’t easily be able to take advantage of its effect to add 1 Crystron monster from your Deck to your hand without a way to send this card to the Graveyard. It’s a neat starter when paired with Foolish Burial or Crystron Sulfador, to name a few.
Ratio: Play 1 copy.
Crystron Rosenix
Crystron Rosenix
Level: 4
Attribute: WATER
Types: Machine / Effect
ATK: 1800
DEF: 1000
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
Card Review:
Crystron Rosenix helps you add another body with its token-generating Graveyard effect. It works best when you already have another monster to synchro with.
Ratio: Play 0-1 copy.
Crystron Rion
Crystron Rion
Level: 3
Attribute: WATER
Types: Machine / Tuner / Effect
ATK: 500
DEF: 500
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
Card Review:
Like Citree, Rion can also help you Synchro-climb, but instead of a non-tuner monster from your Graveyard, it can fetch a monster straight from banishment.
Ratio: Play 0-1 copy.
Crystron Quan
Crystron Quan
Level: 1
Attribute: WATER
Types: Machine / Tuner / Effect
ATK: 500
DEF: 500
During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.
Card Review:
This Crystron tuner monster can bring a synchro on your opponent’s Main Phase or Battle Phase by special summoning a non-tuner monster from your hand. With a game revolving around card advantage, it is preferable to use Citree or Rion.
Ratio: Play 0-1 copy.
Crystron Eleskeletus
Crystron Eleskeletus
Card Type: Synchro
Level: 5
Attribute: Water
Types: Machine
ATK: 2600
DEF: 2100
1 Tuner + 1+ non-Tuner monstersMonsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.
Card Review:
This is your go-to Crystron Synchro monster. This synchro combos well with Crystron Sulfador to help you fetch Crystron monsters and Crystron Spell/Traps from Graveyard or Banishment.
Ratio: Play 2-3 copies.
Crystron Ametrix
Crystron Ametrix
Level: 5
Attribute: WATER
Types: Machine / Synchro / Effect
ATK: 2500
DEF: 15001
Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
Card Review:
One of the OG Crystron Synchro monsters. By itself, it can help mass change your opponent’s battle position to defense position to prevent OTK or allow you to run over them. It also floats to a new Crystron monster from your Graveyard when it is destroyed by battle or card effect.
Ratio: Play 1 copy.
Crystron Quandax
Crystron Quandax
Level: 4
Attribute: WATER
Types: Machine / Synchro / Tuner / Effect
ATK: 1800
DEF: 20001
Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.
Card Review:
This synchro helps you climb to another Synchro monster, ala Formula Synchron. Also, it has a floating effect that can revive a Crystron monster from your Graveyard when it is destroyed by battle or card effect.
Ratio: Play 0-1 copy.
Crystron Phoenix
Crystron Phoenix
Level: 9Attribute: WATER
Types: Machine / Synchro / Effect
ATK: 2800
DEF: 2000
Description: 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target one other monster in your Graveyard; Special Summon it.
Card Review:
This synchro works best against decks reliant on back rows. It is a neat tech that can surprise your opponent.
Ratio: Play 0-1 copy.
Crystron Quariongandrax
Crystron Quariongandrax
Level: 9
Attribute: WATER
Types: Machine / Synchro / Effect
ATK: 3000
DEF: 3000
Description: 2 or more Tuners + 1 non-Tuner monsterIf this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
Card Review:
The big boss of the Crystron theme. In the actual game, you would most likely use 3 materials to summon this Synchro, which means you can banish up to 3 monsters on your opponent’s field and/or Graveyard, making it a game changer.
Ratio: Play 1 copy.
Crystron Halqifibrax
Crystron Halqifibrax
Link: 2
Attribute: WATER
Types: Machine / Link / Effect
ATK: 1500
2 monsters, including a TunerIf this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
Card Review:
Crystron Halqifibrax made a huge comeback in Asian English, which means AE players can maximize It as an additional option. Most of the new cards are designed to work with the absence of Halqifribax, but Halqifibrax will definitely be a great addition to tutoring your tuner monsters.
Ratio: Play 1 copy (AE only)
Crystron Inclusion
Crystron InclusionCard Type: SpellTypes: Continuous Spell
When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each of your "Crystron" monsters would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn.
Card Review:
Crystron Inclusion is an excellent 3-of card to “include” in your Crystron Deck. This works well with Crystron Sulfador and is one of your key cards to help establish your end board.
Ratio: Play 3 copies, no questions asked.
Crystron Cluster
Crystron ClusterContinuous Trap
"Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or up to 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted cards. You can only use this effect of "Crystron Cluster" once per turn.
Card Review:
Crystron Cluster is an excellent back row that can deal with your opponent’s field presence. It also has a neat banishment protection for your Crystron cards. Since this is also a Crystron card, it is immune to Cosmic Cyclone.
Ratio: Play 1 copy.
Review all cards related to Crystron here.
Sample Decklists
Here are some sample decklists from the OCG that you can use to inspire your Asian English Crystron.
Decklist 1
Decklist 2
Summary:
Creation Pack 06 has just dropped, and it's packed with some seriously cool themes and tech cards that could shake up today's meta! One theme that's already making waves in both the OCG and TCG is Crystron.
If you want to dive into this icy archetype, this starter guide will help you build your Crystron Deck. Whether you're a seasoned duelist or just starting, this is a fun and exciting deck to try.
This has been ArcKnight. Happy Dueling!
Which Decks Should You Try with “Dimension Shifter” in Asian English Format? | Discussion
Hey Duelists! ArcKnight here. As we draw a new hand for the new year in the Asian English format, the real duel begins with choosing your next best deck. With different playstyles and local meta, it's a challenge that requires serious strategy! One thing's for sure: today's decks are graveyard-reliant.
From Snake Eyes to Memento and Gimmick Puppet, they all need access to the GY. In this article, we'll cover decks that can maximize Dimension Shifter. It's time to unleash your villain arc and dominate the duel!
How powerful is Dimension Shifter in this format?
Dimension shifter remains at three copies in the January 2025 Asian English Forbidden & Limited List. Aside from the mighty Called by the Grave getting semi-limited in Asian English, no other usual main deck staples can counter the sneaky Dimension Shifter. If your opponent's deck is allergic to banishing, you can quickly gain control of the game.
Ready to dominate? Let's dive into some epic decks in Asian English that will help you unleash the full power of this game-changing hand trap. Get your game face on because it's time to banish your opponents' hopes and dreams!
1. Floowandereeze
When it comes to Dimension Shifter, the first deck that should pop into your mind is none other than Floowandereeze! This deck is a perfect match for Dimension Shifter, and here's why: it's all about those Normal Summons. That means your opponent's Maxx "C" and Mulcharmy Fuwalos aren’t going to be as helpful as they expect them to be. (Imagine the opponent using them in the standby phase only to find out you’re playing birbs.)
So, if you're looking to take control of the game and leave your opponents flapping in the wind, Floowandereeze is your go-to deck
Sample List:
2. Tenpai Dragon
Tenpai Dragon isn't ready to be benched even with fewer starters. But beware, brave duelist! You must be as sharp as a dragon's claw when using your limited Tenpai Dragon Chundra while Dimension Shifter is active.
Pro tip: Make sure you're going for the win the turn you use Tenpai Dragon Chundra, especially when your graveyard access is denied. Timing is everything, so unleash your inner dragon and aim for victory!
Sample List:
3. Millennium Exodia
Millennium is a top-tier choice for duelists who love combining classic monsters with a competitive edge. Not only can you obliterate your opponent with the unstoppable Exodia, but your combos also don't rely heavily on the Graveyard. You can turn this to your advantage and leave your opponents scrambling!
So, if you're looking to dominate the duel with a mix of nostalgia and power, Millennium is your go-to deck.
Sample List:
4. Shining Sarcophagus
This deck is a fantastic contender, blending classic OG monsters with powerful new abilities. It pairs perfectly with Dimension Shifter, and its straightforward playstyle can also steal games right from under your opponent's nose!
So, if you're ready to harness the power of ancient legends and outplay your rivals, Shining Sarcophagus is your ticket to victory. Get ready to shine and dominate the duel!
Sample List:
5. Ghoti
Why Ghoti? Imagine combining the power of the ocean with the precision of Synchro summoning. Ghoti's unique playstyle revolves around banishing cards to unleash powerful combos and dominate the duel. With each banished card, you're setting the stage for a tidal wave of victory!
Sample List:
6. Nemleria
If you're looking for a deck with a simple yet cool strategy that maximizes the banishing mechanic, Nemleria is your go-to choice. This deck is a fantastic beat-down and stun option, perfect for duelists who love straightforward yet powerful gameplay.
Nemleria's unique approach lets you control the game and keep your opponents on the defensive. With each banished card, you're paving the way for a stunning victory when Dreaming Nemleria wakes up.
Sample List:
7. Vanquished Soul
This promising deck brings a unique strategy, allowing you to dominate the duel based on the attributes you reveal. It's like having a secret weapon up your sleeve!
With each move, you're not just playing the game but controlling it. Vanquish Soul's strategy is outsmarting your opponent and turning the tide in your favor. Best of all, Dimension Shifter is a DARK monster that can complement your Vanquish Soul monster effects.
Sample List:
8. Centur-Ion
This deck is a fantastic choice, especially now that it can work seamlessly with Dimension Shifter, thanks to their new support. It's like giving your deck a turbo boost!
Centur-Ion's new support cards enhance its ability to banish, making it a perfect match for Dimension Shifter. You can maximize your deck's potential and outplay your opponents with strategic banishing moves. It's all about timing and precision, and Centur-Ion delivers both in spades!
Sample List:
Summary
Choosing your next best deck is an adventure! It's all about finding the perfect fit for your playstyle, local meta, and budget. Playing a deck capable of mining or siding Dimension Shifter in this ever-changing environment can give you a significant edge. It's like having a secret weapon ready to turn the tide of any duel!
Keep an eye out for Maliss! This deck is another incredible choice, and it will be arriving soon in the Deck Build Pack: Crossover Breakers in Asian English. With its unique strategies and powerful cards, Maliss will shake things up and offer exciting new possibilities.
Remember, the most important thing is to have fun! No matter what deck you choose, always remember the core reason you're playing: to enjoy the game. Embrace the thrill of the duel, the joy of strategic plays, and the camaraderie with fellow duelists.
This has been ArcKnight of RespectYGO. Thanks for reading until the end. Keep dueling, keep smiling, and may your draws always be in your favor!