Gear up for the much-anticipated release of the Creation Pack 01. The first print runs of these boxes will feature an extra bonus pack, making this a must-have for every collector. But that's not all. The English Edition for Asia is packed with powerful cards that are geared towards the upcoming "DUELIST NEXUS" product. So, stay tuned and get ready to elevate your game!
Embrace Tranquility with 'Mannadium' Archetype! Unleashing the Power in Yu-Gi-Oh! TCG Creation Pack 01
The Yu-Gi-Oh! Trading Card Game (TCG) is set to introduce the "Mannadium" archetype in the upcoming Creation Pack 01, promising a new wave of strategic possibilities for duelists worldwide.
CR01-AE067 Mannadium Riumheart
Card type Monster
Attribute LIGHT
Types Warrior / Effect Level 4
ATK / DEF 1500 / 2100
Effect types Quick/Trigger/Condition
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.
CR01-AE068 Mannadium Fearless
Card type Monster
Attribute EARTH
Types Fairy / Tuner / Effect
Level 2
ATK / DEF 0 / 2000
Effect types Unclassified/Condition/Trigger
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.
CR01-AE069 Mannadium Meek
Card type Monster
Attribute WATER
Types Fairy / Tuner / Effect
Level 2
ATK / DEF 0 / 1800
Effect types Unclassified/Condition/Trigger
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2.
CR01-AE071 Mannadium Imaginings
Card type Spell
Property Normal
Effect types Effect/Ignition-like/Condition
Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn.
CR01-AE072 Mannadium Abscission
Card type Spell
Property Normal
Effect types Effect/Ignition-like/Condition
Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn.
When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn.
CR01-AE074 Mannadium Breakheart
Card type Trap
Property Normal
Effect types Effect/Unclassified/Condition
Mannadium Playing style
Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.
"Mannadium" is a Synchro archetype that focuses on self-destruction to create more resources for Synchro Summons. "Mannadium Fearless" and "Mannadium Meek" are Level 2 Tuner monsters that can Special Summon themselves from the hand if you control either "Visas Starfrost" or a monster with 1500 ATK/2100 DEF on the field. "Fearless" can increase the ATK of Synchro Monsters for the Battle Phase, while "Meek" can increase the Level of the next monsters Summoned by 2. Their Field Spell Card, "Peaceful Planet Calarium", can resummon a Tuner monster from the Graveyard that was destroyed by battle or card effect once per turn. The theme's primary boss is "Mannadium Prime-Heart", a Level 10 Synchro Monster that can be Synchro Summoned using solely Tuner Monsters. "Prime-Heart" can attack multiple times in the Battle Phase, has targeting protection, and can Special Summon "Visas Starfrost" or a monster with 1500 ATK/2100 DEF that is banished or in the Graveyard when it leaves the field. The "Mannadium" archetype is flexible and can be used in tandem with the primary lore themes of the Broken World series due to various cards supporting "Visas Starfrost" alongside their own archetypes. The best contender for this is "Scareclaw" as the theme allows for added consistency to go into strong Synchro and Link plays with the many resources produced by spawning Tuner monsters to the field.
Create The Perfect Harmony With “Melodious”! | Archetype Starter Guide
"Angel's song! Supreme genius! With the guidance of the baton, gather your power! Fusion Summon! Now come here to the stage! Sing the song of victory! Bloom Diva the Melodious Choir!"
The Melodious archetype in Yu-Gi-Oh! is a series of cards known for their musical and harmonic themes. It is primarily composed of LIGHT Fairy-type monsters, each with unique abilities that allow them to work together in harmony, much like an orchestra. This article will provide an overview of the Melodious cards, a sample deck list, and basic combos for players interested in conducting their own Melodious symphony.
Archetype Overview
Introducing the “Melodious” Key Cards
Sample Decklist
Sample Combo
Summary
Archetype Overview
Melodious was one of my first OCG decks back in the Arc-V era, and I like two things about its theme the most: Budget-friendly and music-related. I can recall the number of times I was able to establish the Aria-Elegy lock (where all your Melodious monsters cannot be destroyed by battle and card effects, and players cannot target them with card effects!), which was almost impossible to break back in the day.
Fast-forward: Melodious received its new support in LEGACY OF DESTRUCTION, and the initial cards are now available in Asian English in the CREATION PACK 04 booster pack. It has now received more consistency and interruption, which can be achieved with only a single card. After piloting it in ranking, I’m excited to reintroduce the theme and share what I learned.
Let’s get started!
Introducing the “Melodious” Key Cards
The melodious theme is composed of different cards, and to optimize your experience, we will only focus on the cards that see competitive play.
Aria the Melodious Diva
Aria is one of the first Melodious cards introduced in the game. In today’s meta, it is played to solidify your end board and protect your Melodious monsters from targeting effects and battle destructions. It also has a neat play against Rescue Ace, so you are safe from their targeting effects.
Ratio: Play 1 copy.
Elegy the Melodious Diva
Elegy is the “BFF” of Aria. While this card is on the field, it protects the Melodious monsters you control from being destroyed by card effects. When it is also special summoned, all fairy monsters you control gain 300 ATK. The only downside is that it’s level 5 and has a risk of bricking with it. Melodious has many ways to special summon this card, so you can still end up summoning it to the field to maximize its abilities.
Ratio: Run 0-1.
Sonata the Melodious Diva
Sonata is your best extender that can also serve as an ATK/DEF buff. The 500 boost is no joke, especially when you have multiple Sonatas. YES—The special summon isn’t hard once per turn, and you can have multiple Sonatas on your field 😊 This extra Melodious body can facilitate Fusion Summon or Link Summon.
Ratio: Run 2-3. I run three as drawing Multiples can still help me land on Bloom Harmonist the Melodious Composer.
Canon the Melodious Diva
The other Sonata, but this Melodious Diva, is hard once per turn. It is a level 4 Melodious monster that can help you bring out powerful XYZ monsters. Its second effect isn’t used much, and its primary purpose is to be an additional extender.
Ratio: Run one copy.
Soprano the Melodious Songstress
On the next wave of Melodious, Melodious Fusion monsters were introduced, and Soprano is one of the major ways to access this mechanic in the theme. By itself, it brings back a fallen Melodious monster from your Graveyard back to your hand when it is special summoned. This effect can only be used once per turn. Its second effect is a soft once-per-turn effect that allows you to Fusion summon 1 Melodious Fusion monster from your Extra Deck, using monsters you control as material, including itself. You can fusion summon repeatedly so long as you have a new copy of Soprano ready to do it, which is perfect for easily bringing out your Fusion monsters.
Ratio: Run 2 copies.
Tamtam the Melodious Diva
This is your second Main Deck monster that allows you to fusion summon as it searches 1 Polymerization when special summoned while you control a Melodious monster. If it is sent to the Graveyard as material for a Fusion monster, you can inflict 500 damage to your opponent by reducing the ATK of 1 of your Melodious monsters by 500, which is a small price to pay.
Ratio: Run 0-1 copy.
Shopina The Melodious Maestra
Melodious Maestras are high-level main deck Melodious monsters that are used not just because of their effects but also because they are named Melodious Maestra, which is an important factor in summoning some of our Fusion monsters. Shopina the Melodious Maestra gets a slot in our deck as it can help you climb to more extenders due to its effect of recycling 1 LIGHT Fairy monster in your GY back to your hand.
Remember, you cannot activate non-LIGHT monster effects during the turn you use its effect, so when you already used Ash Blossom and Joyous Spring to negate a Maxx “C,” for example, you can no longer recycle that turn and vice versa (You cannot use non-LIGHT monster effects after you recycle.)
Ratio: Run 1 copy.
Refrain the Melodious Songstress
Refrain is one of the newest Melodious monsters from LEDE. This card is so good that it has made Melodious very consistent. Its first Monster effect lets you add 1 Melodious monster from your Deck to your hand when it is Normal or Special Summoned (Except itself). Its second monster effect allows you to place it from face-up Extra Deck back to your pendulum zone when a Melodious Fusion monster is Special summoned to your field. You normally would want to use Refrain as one of your initial fusion materials, and it still gives you a free pendulum scale in return!
Its pendulum effect allows you to boost the attack of one of your Melodious Fusion monsters by sending one Melodious monster from your Deck to the Graveyard until the end of the turn. The ATK boost is 200 X the level of the sent monster, so if you send Shopina, it’s a 1400 ATK boost!
Ratio: Run 3 copies. NO QUESTIONS ASKED.
Couplet the Melodious Songstress
Here’s the BFF of Couplet and one of the newest Melodious monsters from LEDE. Like Couplet, it can act as a free pendulum scale. It can also help unbrick your Melodious monsters from your hand or revive a Melodious monster from your GY. Its pendulum effect lets you search any 1 Melodious Spell/Trap from your Deck to your hand. You would normally use it to search for their newest fusion spell, Melodious Concerto.
Ratio: Run 3 copies. Drawing multiple still allows you to Fusion summon Bacha the Melodious Maestra which searches the entire choir of Melodious.
Fusion Monsters:
Bacha the Melodious Maestra
Bacha from LEDE is your newest main go-to Melodious fusion monster to get the orchestra going. The activated effects of Melodious Fusion monsters cannot be negated. At the same time, you control this fusion-summoned card, so you are safe from Ash Blossom and Joyous Spring or a negate specifically responding to the activated effect. When special summoned, you can special summon any 1 Melodious monster from your deck! When it is sent to the Graveyard, you can special summon 1 Melodious monster in your GY except itself. This fusion card is so good that I ran out of good adjectives to describe it. :D
Ratio: Run 3 copies in your Extra Deck.
Schuberta the Melodious Maestra
Schuberta is now your second go-to fusion that uses any 2 Melodious monsters like Bacha. It has an excellent way of controlling the Graveyard as it can banish up to 3 cards in any GY to gain 200 ATK for each permanently! It’s a soft once per turn that you can regain the banish effect when you banish this card with Flowering Etoile the Melodious Grand Choir! It is also perfect to help dodge Called by the Grave when your opponent is targeting your hand trap in your GY.
Ratio: Run 2-3 copies.
Flowering Etoile the Melodious Grand Choir
The newest Melodious boss monster from LEDE and this will serve as your end board’s grand encore!
It requires 1 Melodious Maestra monster and 2 Melodious monsters to fusion summon and this is easy with the help of the theme’s new support. It has two effects: First, a quick effect that allows you to banish any Melodious monsters you control (until the end phase) to return up to that many face-up cards from your opponent’s field back to hand. Since these effects happen on resolution, it can help you dodge a sudden Nibiru the Primal Being or board wipes like Evenly Match or Raigeki. Its second effect ensures you can summon a new Melodious monster from Deck or Extra Deck when it leaves the field due to your opponent. This also works even if it is tributed by a Kaiju so have a safety net that can still help you survive that turn.
Ratio: Run 2-3 copies.
Bloom Diva the Melodious Choir
One of the classics from the anime series, Bloom Diva, is something you would bring out to finish the game. It inflicts burn damage when it battles a Special Summoned monster. Due to its battle and card effect protection, it inherits part of the effects of Aria and Elegy. It is also a pseudo-Yubel, as you take no battle damage from battles involving it.
Ratio: 0-1. I personally prefer to include 1 copy in the Extra deck.
Bloom Prima the Melodious Choir
Bloom Prima comes in handy if you want to push for the game. It gains 300 ATK for each material for its fusion summon and can attack twice. Two materials ensure that at least 2500 ATK can generate a 5000 ATK damage swing. When sent to GY, it can help you return 1 Melodious monster from your GY back to hand. The downside is that you need 1 Melodious Maestra as part of the material cost when you fusion summon this card so use it wisely or just go straight to Bloom Diva or Flowering Etoile.
Ratio: 0-1 copy.
Bloom Harmonist the Melodious Composer
Bloom Harmonist is the lone link monster of the Melodious theme. It can dig for any Melodious monster in your deck. Its material is only two Fairy monsters, and this is where your extenders shine. Often overlooked, it has an interesting effect that prevents your opponent from activating any cards or effects until the end of the Damage Step when a Melodious monster this card points to attacks.
Ratio: Run 1-2 copies.
Spells
Ostinato
This powerful spell card is reminiscent of Fusion Destiny and Branded Fusion. The only difference is that it is unlimited. This Spell card allows you to bring out your powerful Melodious fusion monsters free using two materials from your hand and/or deck. It also instantly sets up the Aria/Elegy lock when you use Aria the Melodious Diva and Elegy the Melodious Diva as materials, as Ostinato can revive the same materials used for the fusion summon by destroying the fusion summoned monster during the end phase.
Run 3 copies.
1st Movement Solo
This Spell card lets you bring out 1 level 4 or lower Melodious monster from your hand or Deck. This can help you bring out either Refrain the Melodious Songstress or protect yourself from targeting by special summoning Aria the Melodious Diva, as examples of monsters you can special summon. The downside of this card is that you are already limited to special summoning only Melodious monsters the turn you activate this card, so you would most likely prioritize using Ostinato and use this Spell as a backup.
Ratio: Run 3 copies for consistency.
Melodious Concerto
Melodious received its fusion spell, which is searchable by Couplet the Melodious Songstress.
It can use materials from your hand, field, and pendulum zones to make your Couplet and Refrain free materials every turn! It also has its way of recycling itself to the Deck to help you draw an additional card if a Melodious Fusion monster is sent to the Graveyard!
Sample Decklist
Here is a sample deck following the April 2024 OCG Forbidden & Limited List.
Sample Combo
Here’s a combo using 1 “Ostinato”:
Summary
If you’re looking for a deck that is fun to play and can compete in the current meta, Melodious is a contender. Remember, the key to mastering this deck is understanding the unique abilities of each Melodious card and knowing when to play them in harmony.
This has been ArcKnight of RespectYGO. Happy dueling!
Why should you play “Salamangreat”? | Archetype Starter Guide
"Surging flame, awaken Heatlio's true strength with the power of purification! Reincarnation Link Summon! Resurrect, the king of beasts that runs through the fire prairie! Salamangreat Heatlio!"
Soulburner is my favorite Yu-Gi-Oh! Vrains character, that’s why when I heard that Salamangreat got new support recently, it brought back some good memories when I piloted this theme when the structured deck came out. With the upcoming Salamangreat Sanctum Structure Deck in Asian English, I feel this is the perfect time to reignite the flame and share a quick starter guide on how to play Salamangreat. Are you ready to unleash the flame? Let’s go!
Archetype Overview
“Salamangreat” key cards
Sample Decklist
Summary
Archetype Overview
Salamangreat is an all cyberse archetype that consists of animals with flame-themed armor. The term Salamangreat is a portmanteau of Salamander and Great. It is widely known as the deck of Yu-Gi-Oh! Vrains character Soulburner and the deck is focused on summoning powerful monsters ranging from Link, XYZ, Synchro, Fusion, and Ritual. The deck’s main gimmick lies in swarming the field with Salamangreat monsters and link climbing to your desired Salamangreat link monsters, eventually leading to either a one-turn kill (OTK) or control.
This theme is also popular with its cool strategy called Reincarnation link summon. It can be achieved by summoning a Salamangreat link monster using the same link monster as material or using their main field spell, Salamangreat Sanctuary. The deck’s strategy is solid and versatile, making it a great choice if you want to play something competitive yet fun to pilot.
Let’s know more about the key Salamangreat cards that you need when you construct your Salamangreat deck. Let’s dive in!
Salamangreat “Key” cards
Let’s discuss the cards that you’ll need in your Salamangreat deck:
Monsters
Salamangreat Gazelle
One of the key cards of Salamangreat. Salamangreat Gazelle can extend your plays by being a body for summons such as link, and XYZ summon or by sending a Salamangreat card from your deck to your Graveyard. I normally send Salamangreat Spinny to help facilitate the XYZ summon of Salamangreat Miragestallio or Salamangreat Roar and Salamangreat Rage if I already have my extenders in hand.
Ratio: Play three copies.
Salamangreat Spinny
Salamangreat Spinny goes hand-in-hand with Salamangreat Gazelle, which is your instant access to Salamangreat Miragestallio when combined with another level 3 monster for an XYZ summon. Since being detached as a material doesn’t count as leaving the field, you can use this as a material to bypass that effect when this card is detached so you can revive it again on your next turn and prevent it from being banished!
Ratio: Play 2-3 copies.
Salamangreat of Fire
The newest main deck Salamangreat monster that can search your searchers! When it is normal or special summoned, you can use its effect to add 1 level 4 or lower Salamangreat monster from your deck to your hand except itself. While you become affected by its restriction to only special summon FIRE monsters for the rest of that turn that you used its effect, most of your key Extra deck monsters are FIRE anyway, so you won’t feel the effect that much.
Ratio: Run 1-3. While it functions almost like Lady Debug, the Salamangreat name makes it more flexible and searchable.
Salamangreat Foxy
Salamangreat Foxy can be a +1 in card advantage when you successfully reveal a useful Salamangreat card when you use its first effect. It also has a second effect that allows you to special summon it back to your field from the Graveyard by discarding a Salamangreat card while a face-up Spell or Trap is on the field and an option to destroy a face-up Spell or Trap card on the field subsequently.
This is very helpful in clearing floodgates like Skill Drain or even threats like Nightmare Pain and Barrier of the Voiceless Voice. Also, the destruction effect is part of its second effect resolution, so if your opponent doesn’t respond to this card’s 2nd effect, you can destroy their face-up Spell and Trap card without them having a chance to react anymore! (Or you can bait their negation :D)
Ratio: Run 1-3 copies.
Salamangreat Jack Jaguar
Salamangreat Jack Jaguar is another Salamangreat extender that helps you trigger Salamangreat Sunlight Wolf’s FIRE monster recycling effect. Aside from its piercing first effect, its other purpose is to help you replenish your used Salamangreat monster in your Graveyard back to your deck, especially if you have a reincarnation link summoned multiple times already.
Ratio: Run 1.
Salamangreat Weasel
This new Salamangreat monster serves as another extender while helping you climb to Salamangreat Raging Phoenix easily with the help of Promethean Princess, Bestower of Flames. When you link summon a Salamangreat link monster, use its effect to special summon one other Salamangreat monster from your Graveyard to your opponent’s field and draw 1 card. This would trigger Promethean Princess, Bestower of Flames’ effect, to destroy 1 FIRE on your field and 1 special summoned monster on your opponent’s field to revive Promethean Princess. You can then use Salamangreat Raging Phoenix and Promethean Princess, Bestower of Flames, to reincarnation link summon Salamangreat Raging Phoenix so it can gain its search effect!
Ratio: Run one copy.
Salamangreat Falco
Salamangreat Falco back in the day can help you gain access to either Number 16: Bagooska or Abyss Dweller in combination with Salamangreat Jack Jaguar. It can also act as an extender by returning 1 Salamangreat monster you control back to your hand to special summon itself from the Graveyard. Lastly, you can set 1 Salamangreat Spell/Trap in your Graveyard when it is sent to Graveyard, which can be useful in some situations.
Ratio: Run 0-1.
Salamangreat Meer
Salamangreat Meer is also a nice tech, as it can turn your Salamangreat Circle into another extender if you exhaust your main Salamangreat extenders.
Run 0-1 copy.
Code of Soul
Code of Soul acts as an extender and your instant way to wipe your opponent’s board via Salamangreat Pyro Phoenix. Excellent card!
Ratio: Run 0-1.
Lady Debug
An honorary Salamangreat indeed. This is one of the main starters of pre-Salamangreat of Fire, as it can search a level 3 or lower Cyberse monster when it is Normal or Special Summoned. The downside is that it doesn’t have Salamangreat in its name, so when this card is negated, your chances to trigger Salamangreat Gazelle are lesser unless you force the reincarnation link to summon Salamangreat Balelynx via Salamangreat Sanctuary. It is a decent starter and can bait hand traps for sure.
Ratio: Run 0-3. Running multiple starters that eat your one normal summon may conflict, so ensure that you test accordingly and adjust based on your preference. 😊 Extra Deck
Salamangreat Balelynx
Salamangreat Balelyx is your go-to Link 1 monster to trigger Salamangreat Gazelle in hand when you use a Salamangreat monster as a link material or other summons that would send a Salamangreat to the graveyard. Its main purpose is to tutor your Salamangreat Sanctuary field spell to help you do reincarnation links. It also protects your Salamangreat card (s) in battle or card effect once per turn by banishing Salamangreat Balelyx.
Run 2-3. Three copies are optimal, in my opinion, as it can help you climb to S:P Little Night easily, too! (If you still have a space for it in your Extra Deck)
Salamangreat Sunlight Wolf
Salamangreat Sunlight Wolf can help you recycle one FIRE monster when a monster is summoned pointing to its link point. This card combos very well with Salamangreat Jack Jaguar not to mention you can recycle a powerful hand trap such as Ash Blossom and Joyous Spring. (wink)
When this card is summoned using Salamangreat Sunlight Wolf (using Salamangreat Sanctuary or using two FIRE monsters including itself if you’d like to do it manually), you can add 1 Salamangreat Spell/Trap from your Graveyard back to your hand during your main phase. For example, you can use it to recycle the Salamangreat Roar you sent via Salamangreat Gazelle to the Graveyard.
Run 2-3 copies.
Salamangreat Raging Phoenix
The cover card of the Salamangreat Sanctum Structure Deck! When it is summoned using another Salamangreat Raging Phoenix as link material, you can add 1 Salamangreat card from your Deck to your hand! You can use this to instantly search any Salamangreat card or strengthen your defenses by searching Salamangreat Roar and Salamangreat Rage. If a face-up FIRE monster (s) you control is destroyed by battle or card effect while this card is in the Graveyard, you can revive this card and even gain the ATK of one of those monsters permanently! This can lead to a potential OTK or help you dominate your opponent’s boss monster!
Run 2-3 copies.
Salamangreat Pyro Phoenix
This link monster can wipe your opponent’s board or inflict massive damage. This card combos well with the new card Code of Soul to facilitate a reincarnation link summon, even on the opponent’s turn!
Ratio: Run two copies.
Salamangreat Miragestallio
The generic rank 3 of Salamangreat. This rank three monster can special summon any Salamangreat monster from your Main Deck in defense position in just one XYZ material detach! Remember, you can no longer use non-FIRE monster effects for the rest of the turn when you use this effect, so be careful.
You can also use this XYZ’s effect to target 1 monster on the field and return it to the hand when this XYZ is used as a link material for a Salamangreat Link monster. This effect helps you clear a potential threat or even bait a negate.
Ratio: Run 1-2. 1 is optimal in most builds due to extra deck space.
Promethean Princess, Bestower of Flames
Another honorary Salamangreat link monster. This new link three monster from Phantom Nightmare makes link climbing to Salamangreat Raging Phoenix easy, as it can revive any FIRE monster in your Graveyard. It also acts as your additional interruption while in the Graveyard, so long as you have a valid FIRE target to destroy on your field.
Run 1-2 copies. One is optimal in most builds.
Spell and Traps
Salamangreat Circle
The key spell searcher of the theme. You can also use its effect to protect one Salamangreat link monster you control that was link summoned using a monster with the same name as material from monster effects that turn.
Ratio: Run three copies.
Salamangreat Sanctuary
This is your main field spell in Salamangreat and the best way to fulfill the reincarnation link summon. You can search for this card instantly using Salamangreat Balelyx, so you don’t have to run multiple copies.
Ratio: Run one copy.
Will of the Salamangreat
This is another worth-mentioning spell card that can help further extend your plays as it can special summon a Salamangreat monster from your hand or GY or even more when you send this card, and you have a valid Salamangreat Link monster target that was summoned using its same name as material.
Ratio: Run one copy.
Cynet Mining
A generic spell that can search any level 4 or lower Cyberse monster from your deck to your hand at the cost of 1 card from your hand.
Ratio: Run 1-3. Since you can only activate 1 Cynet Mining per turn, 1-2 copies may be optimal, so multiple copies won’t clog.
Salamangreat Roar
A powerful omni-negate counter trap card that you can use while controlling a Salamangreat link monster. It can also set itself back when you link summon a Salamangreat Link monster using the same name as the material.
Ratio: Run 1-2 copies.
Salamangreat Rage
Salamangreat Rage acts as another form of defense on top of Salamangreat Roar. Sometimes, you need something that can help you control your opponent’s field resources, and this card just does that, especially if you control a Salamangreat Link monster summoned using the same name as material.
Ratio: Run 1-2.
Sample Decklist
Note: This decklist is based on the April 2024 OCG Forbidden & Limited List.
Deck: 40
Monsters: 25
3 Salamangreat of Fire
3 Salamangreat Gazelle
2 Salamangreat Spinny
2 Salamangreat Foxy
1 Salamangreat Weasel
1 Salamangreat Jack Jaguar
1 Salamangreat Falco
1 Code of Soul
3 Maxx “C”
3 Ash Blossom & Joyous Spring
3 Effect Veiler
1 Nibiru, the Primal Being
Spells: 10
1 Salamangreat Sanctuary
3 Salamangreat Circle
1 Will of the Salamangreat
2 Cynet Mining
2 Called by the Grave
1 Crossout Designator
Traps: 5
1 Salamangreat Roar
1 Salamangreat Rage
3 Infinite Impermanence
Extra: 15
3 Salamangreat Raging Phoenix
2 Salamangreat Pyro Phoenix
3 Salamangreat Sunlight Wolf
3 Salamangreat Balelynx
1 Promethean Princess, Bestower of Flames
1 Hiita, the Fire Charmer Ablaze
1 Brotherhood of the Fire First Horse Prince
1 Salamangreat Miragestallio
Summary
Salamangreat is one of my favorite decks, and I’m glad it is still making waves in these modern times. If you’re looking for a versatile and competitive deck, you should play Salamangreat.
What are you waiting for? Join the Salamangreat army, and let’s all rise from the valley of flames!
This has been ArcKnight. Thanks for reading until the end!
[RespectYGO]How GOOD is the new “Phantom of Yubel”? | Strategy Discussion
Heya! It’s me, ArcKnight. Today, I will review the newest support of the Yubel theme called Phantom of Yubel from The Valuable Book EX4. Yes, the fusion monster that is not only played in Yubel but also splashed in other decks.
What made this card so popular in the OCG meta, and why should you also consider this fusion monster on your deck? Let’s dive in.
Card Overview
How useful is the new “Phantom of Yubel”?
The Phantom of Yubel Engine
How to use this engine?
Summary
Card Overview
VX04-JP002 Phantom of Yubel (UR)
Card Type: Effect / Fusion
Level: 9
Rarity: UR
Attribute: Dark
Types: Fiend
ATK: 0
DEF: 0
1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF
Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; that effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.
How useful is the new Phantom of Yubel?
On top of being a new support for the Yubel theme, this fusion card serves several purposes:
It protects you from monster hand traps – Phantom of Yubel has an effect that could alter your opponent’s monster effect by allowing you to destroy 1 Yubel monster from your hand, deck, or field instead. Since the summoning of Phantom of Yubel doesn’t start a chain, you can catch your opponent by surprise if they are keeping a Maxx “C” in their hand that could have been used to control your plays that turn. If your combo is weak against monster hand traps such as Ash Blossom & Joyous Spring or Effect Veiler, to name a few, this fusion monster can serve as your answer.
Easy summoning method – To special summon this card instantly, all you need to do is shuffle the required cards, and those are 1 Yubel monster + 1 Fiend monster with 0 ATK/DEF from your hand, field, and/or GY back to your Deck or Extra Deck. When you use its effect to destroy a Yubel monster to counter a monster effect, you can destroy a Spirit of Yubel from your hand or deck, which can special summon a fresh new Yubel from your Hand, Deck, Graveyard, or Banishment. Afterward, you can shuffle the same Spirit of Yubel and Yubel you control to summon another copy of Phantom of Yubel, ready to counter your opponent’s plays the following turn! Take note, the special summon of this card isn’t once per turn, the only limit is the number of copies you own. :D
It helps unbrick your hand – As a Yubel player myself, there are moments I hard draw Yubel or Yubel – Terror Incarnate, and as we know, these cards are better if they stay in your Deck as they don’t propel your plays when drawn. Now, you can look at it differently, as by having Yubel in their names, they can now act as instant materials for Phantom of Yubel, albeit sacrificing hand advantage.
It cannot be destroyed by battle, and it protects you from getting battle damage – Phantom of Yubel is another Yubel-named monster; hence, it combos well with Nightmare Pain. This ensures that your opponent is required to attack only Yubel monsters during their battle phase and must attack if able, protecting your important non-Yubel monster from attacks.
It cannot be used as a fusion material – While that may sound like a drawback, it also has an advantage. By being unable to be used as a fusion material, it is immune to the opponent’s Super Polymerization.
It’s level 9 – Phantom of Yubel being level 9 opens the possibility of summoning Chaos Angel when combined with a level 1 Dark/Light monster such as Samsara D Lotus.
The Phantom of Yubel Engine
When using it as a small engine for other decks, below are the cards you need:
Two to three copies of Nightmare Throne (May also include Terraforming)
One copy of Yubel
One copy of Spirit of Yubel
One to two copies of Phantom of Yubel
How to use this engine?
Card Needed: Nightmare Throne
Step 1: Activate Nightmare Throne and use its effect to destroy Spirit of Yubel from your Deck.
Step 2: Use Spirit of Yubel’s effect to Special Summon Yubel from your Hand or Deck.
Step 3: Shuffle your face up Yubel and Spirit of Yubel from your Graveyard to your Deck to Special Summon Phantom of Yubel from your Extra Deck. You could repeat this step if you successfully used the effect of Phantom of Yubel to change an opponent’s monster effect to destroy a Yubel monster instead. Remember, Spirit of Yubel’s effect to special summon Yubel isn’t limited to once per turn.
Summary
Phantom of Yubel is a strong card that could pressure the opponent, whether altering a monster effect, being used as an extender, or just being a Yubel-named monster. If you’re thinking of a new addition to your deck or want to join the Yubel army, Phantom of Yubel is a must.
Are you ready to join the Yubel army? This has been ArcKnight. Thanks for reading until the end.