Great news! Our new Taiwan warehouse is now operational as of April 22, 2025, to supercharge service for our U.S. customers. Expect the same top-tier efficiency and lightning-fast delivery, bringing the latest TCG products to you faster. Thanks for your support!
Great news! Our new Taiwan warehouse is now operational as of April 22, 2025, to supercharge service for our U.S. customers. Expect the same top-tier efficiency and lightning-fast delivery, bringing the latest TCG products to you faster. Thanks for your support!
Dears, The latest U.S. tariff policy ends the $800 duty-free exemption for goods from China and Hong Kong starting May 2, 2025. This is your LAST CHANCE to shop tax-free on qualifying orders under $800! Don’t miss out—place your orders now before the new tariffs kick in!
Dears, The latest U.S. tariff policy ends the $800 duty-free exemption for goods from China and Hong Kong starting May 2, 2025. This is your LAST CHANCE to shop tax-free on qualifying orders under $800! Don’t miss out—place your orders now before the new tariffs kick in!
Unleashing the Power of the Seas: An Exploration of One Piece Card Game OP06
The ONE PIECE CARD GAME is a trading card game (TCG) released by Carddass and licensed by Shueisha. Cards feature full-color illustrations. Each card has different attributes and point values. The source for a card's image can originate from one of four sources: the manga, the anime, a new illustration for the card, or "other".
The sixth booster pack in the series, titled "TWIN CHAMPIONS 【OP-06】", continues to expand the game with new cards for players to collect and use in their decks.
The ONE PIECE CARD GAME and its booster packs, including TWIN CHAMPIONS 【OP-06】, are available for purchase at official card shops and online. Stay tuned for more updates and upcoming events related to the ONE PIECE CARD GAME.
In the ONE PIECE CARD GAME, players use their cards to battle against each other. The goal of the game is to use your cards' attributes and point values to defeat your opponent's cards and ultimately win the game.
Morganite Stun: How to Stop Your Opponent Before They Even Play| New Card Discussion
Let’s be real—there’s no better feeling in than watching your opponent struggle to make a move while you sit back and control the duel. Fast combo decks may flood the meta, but we Stun players know the truth: it’s not about keeping up—it’s about slowing them down.
If you’ve ever stared down a board full of negates and felt like you had zero room to respond, it’s time to flip the script. The Morganite cards in DUELIST ADVANCE deliver the ultimate control strategy, ensuring your opponent never gets to start their game plan.
Let’s learn how to maximize the new Morganite cards to the fullest in this new article!
New Morganite Cards – Powering Up Stun
DUELIST ADVANCE introduces powerful new Morganite cards, giving Stun decks more consistency and disruption.
Morgana the Witch of Eyes
Morgana the Witch of EyesCard Type: Effect MonsterLevel: 4Attribute: DARKTypes: Spellcaster / EffectATK: 1500DEF: 2100(This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can make the ATK of all face-up monsters your opponent controls to 0.
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Search engine + attack negation. Keep your opponent’s aggression in check and set their monsters' ATK to zero for easy removal.
Guilt-Gripping Morganite
Guilt Gripping MorganiteCard Type: Normal Spell CardFor the rest of this Duel, apply the following effects. You cannot activate monster effects in the hand.You can Normal Summon Level 5 or higher monsters without Tributing.You do not pay LP to activate Spell/Trap Cards.You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.
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It removes tribute requirements for big monsters, and eliminates LP costs for spells/traps. This is Stun’s dream card.
Other “Morganite” cards
Succumbing-Song Morganite
Succumbing-Song MorganiteCard Type: Normal Spell
For the rest of this Duel, apply the following effects.- You cannot activate monster effects in the hand.- Monsters you control can make up to 2 attacks on monsters during each Battle Phase.- If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.
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This card allows your monsters to make 2 attacks on monsters during each battle phase and influct double battle damage when it attacks monsters. It also has an in GY effect that lets you search any Morganite card from your Deck to your hand.
Time-Tearing Morganite
Time-Tearing MorganiteCard Type: SpellTypes: Normal Trap
For the rest of this Duel, apply the following effects.- You cannot activate monster effects in the hand.- Draw 2 cards instead of 1 for your normal draw during your Draw Phase.- You can conduct 2 Normal Summons/Sets per turn, not just 1.You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
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The OG Morganite Spell card that lets you turn your Normal Draws into a pseudo-Pot of Greed (Draw 2) as well as lets you have two Normal Summons/Sets per turn.
Monsters That Complete the Lockdown
With Guilt Gripping Morganite, you can normal summon these monsters freely, ensuring your opponent’s best plays never happen. Pairing Morganite’s control mechanics with floodgate monsters ensures your opponent has no chance to recover. Here are the best picks:
Fossil Dyna Pachycephalo – No Special Summons. Combo decks? Gone.
Vanity’s Fiend – The definition of oppression—completely wipes Special Summon-based decks off the board.
Vanity’s Ruler – Similar to Vanity’s Fiend but only your opponent experiences the wrath of being unable to special summon.
Majesty Fiend – Monster effects? Disabled. No Ash, no Nibiru—your opponent’s plays are dead on arrival.
Archlord Kristya – Completely locks Special Summons while giving you a consistent beater to control the game state.
Sample Decklist – “Morganite Stun”
Here’s a sample decklist that you can try:
Why Stun Is More Relevant Than Ever?
Today’s game is dominated by high-speed combo decks, but Stun remains the ultimate counter-strategy. When your deck prevents Special Summons, prevent monster effects, and even reduces ATK to zero, your opponent isn’t just struggling—they’re completely helpless.
If you’re ready to refine your Stun deck with the best new tech, Morganite cards are now available at TCG-corner in Duelist Advance section. Get yours today and make sure every duel plays on your terms.
This has been ArcKnight of RespectYGO. Happy Dueling!
How Game-Changing Are the New “Sky Striker” Cards? | New Card Discussion
The Duelist Advance booster pack delivers two incredible cards for Sky Striker fans, offering fresh tools to refine strategies, manage resources, and disrupt opponents. These additions promise a new level of versatility for the archetype. Here’s what makes them stand out and how you can use them to your advantage.
Sky Striker Ace – Zero
Sky Striker Ace - ZeroCard Number: DUAD-JP049Card Type: Effect Link MonsterRarity: ULAttribute: LIGHTTypes: Machine / Link / EffectDescription: 2 "Sky Striker Ace" monsters
You can only Special Summon "Sky Striker Ace - Zero" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace - Zero" effect per turn, and only once that turn.
This Link-2 monster introduces a game-changing dynamic to Sky Strikers. When Special Summoned, it lets you add any Sky Striker Spell from your deck or graveyard to your hand, ensuring you always have the tools you need.
Its Quick Effect allows you to tribute Sky Striker Ace - Zero to Special Summon both Sky Striker Ace - Raye and Sky Striker Ace - Roze from your deck or graveyard. To top it off, you can destroy one card on the field after resolving this effect, giving you solid removal and field control.
Pro Tip: Save Sky Striker Ace - Zero for pivotal moments in mid-game or late-game duels. Its ability to recover key resources and disrupt your opponent can turn the tide in your favor.
Sky Striker Alternative - Lemnis Gate
Sky Striker Alternative - Lemnis Gate
Card Number: DUAD-JP069
Card Type: Quick-Play Spell Card
Rarity: R
Description: Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then you can return to the hand up to 1 card on the field for every 3 cards shuffled. If a "Sky Striker" monster(s) is Special Summoned to your field while this card is in your GY: You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" monster. You can only use each effect of "Sky Striker Alternative - Lemnis Gate" once per turn.
This Quick-Play Spell is all about versatility. Target an equal number of Sky Striker Ace monsters and Sky Striker Spells in your graveyard, shuffle them into the deck, and return up to one card on the field to the hand for every three cards shuffled.
Its secondary effect lets you banish Lemnis Gate from the graveyard when a Sky Striker monster is Special Summoned, enabling an immediate Link Summon of a Sky Striker Ace monster. This adds flexibility to your plays while disrupting your opponent’s board.
Deck Tech Tip: Use Lemnis Gate to recycle vital resources during grind games and capitalize on its field-removal effect to pressure your opponent. The graveyard effect is perfect for setting up surprise Link Summons at critical moments.
Why These Cards Matter
These two additions bring much-needed consistency and adaptability to the Sky Striker archetype. Zero ensures you always have access to your key spells and monsters, while Lemnis Gate provides removal, recycling, and instant Link Summoning opportunities.
For competitive players, these cards are the tools to stay ahead in the evolving meta. Casual duelists will appreciate the added depth and flexibility they bring to the table.
Tips for Maximizing Impact
Strategic Timing: Use Zero’s removal effect to disrupt your opponent at critical points.
Optimize Your Ratios: Include just enough copies of Zero and Lemnis Gate without sacrificing other staples.
Test and Tweak: Experiment with interactions between these cards and your favorite combos to unlock their full potential.
Sample Decklist (OCG)
Final Thoughts
The Duelist Advance booster pack doesn’t overwhelm us with quantity, but it delivers quality that speaks for itself. With Sky Striker Ace - Zero and Sky Striker Alternative - Lemnis Gate, the archetype is more robust, competitive, and ready to dominate again.
It’s time to take to the skies and explore the possibilities. Let your creativity shine and let your duels take flight!
What do you think about the new support cards? Do you see these as a must-have for your deck, or are there other cards from the set that caught your attention? I’d love to hear your thoughts—drop a comment below!
This has been ArcKnight of RespectYGO. Happy Dueling!
Harness the Power of “True Draco”: From Zero to Hero! | Archetype Starter Guide (AE)
What's up, duelist! ArcKnight here! Ever felt the thrill of locking your opponent down while calmly controlling the board like the true king of dueling? That’s exactly what "True Draco" is all about!
This powerhouse archetype from the CREATION PACK 07 Asian English gives you the tools to outwit, outplay, and outlast your opponent. I’ve personally had some epic matches using this deck—watching an opponent squirm as "True King’s Return" comes into play is just chef's kiss. In this guide, I’ll walk you through the cards, the strategies, and a few tricks I’ve learned along the way. Let’s dive in and unleash the might of the Dracos!
True Draco Card Review and Ratios
Here’s my take on each key "True Draco" card and how many of each to include in your deck. This setup has worked wonders for me:
Master Peace, the True Dracoslayer
Effect: Boss monster extraordinaire! Immune to card effects depending on the Tribute materials used to Summon it. I once had an opponent burn through half their Extra Deck just trying to get rid of this guy—no luck!
Recommended Ratio: 2-3 copies. Trust me, two is the sweet spot.
Dynamite Knight, the True Dracofighter
Effect: Directly activates "True Draco" Traps from your deck, instantly setting up disruptions. This card has saved me countless times when I needed to flip the script.
Recommended Ratio: 3 copies. Consistency is king.
Ignis Heat, the True Dracowarrior
Effect: Searches out "True Draco" Spells when your opponent activates effects. Perfect for setting up combos.
Recommended Ratio: 1-3 copies. If you love spamming Spells, go for 3!
Majesty Maiden, the True Dracocaster
Effect: Searches "True Draco" monsters from your deck. Great for keeping your hand loaded with threats.
Recommended Ratio: 1-3 copies. A steady backup option.
Dreiath III, the True Dracocavalry General
Effect: A powerful monster that can Tribute Summon itself using Continuous Spells and Traps. It also provides additional protection to your True Draco monsters.
Recommended Ratio: 0-2 copies. It’s a situational card but can be a game-changer in the right setup.
Dragonic Diagram
Effect: A Field Spell that searches for "True Draco" or "True King" cards while also boosting your monsters’ ATK. It’s the backbone of the deck, enabling combos and maintaining consistency.
Recommended Ratio: 3 copies. This card is a must-have for any "True Draco" build.
True Draco Heritage
Effect: This Continuous Spell lets you draw cards based on the number of "True Draco" card types sent to the Graveyard in a turn. I’ve had games where this card turned my brick hand into an unbeatable one.
Recommended Ratio: 3 copies. You can never have enough card advantage.
Disciples of the True Dracophoenix
Effect: Another Continuous Spell, this one recycles your graveyard resources and gives you an extra Tribute Summon. Talk about value!
Recommended Ratio: 3 copies. This card keeps the engine running.
True King’s Return
Effect: A Continuous Trap that revives your "True Draco" monsters while also acting as a disruption tool. The look on your opponent’s face when you revive Master Peace mid-turn? Priceless.
Recommended Ratio: 2-3 copies. It’s a game-changer.
True Draco Apocalypse
Effect: Halves the stats of your opponent’s monsters and lets you pop your own cards to trigger effects. In one match, this card made my 1900-ATK Ignis Heat take down a 3500-ATK boss monster.
Recommended Ratio: 3 copies. The ultimate control card.
Tips and Tricks for Using "True Draco"
Here are some tips that helped me master "True Draco"—try them out and see the results for yourself!
Timing is Everything: Knowing when to activate your Continuous Spells and Traps is critical. For example, chain True King’s Return to revive a monster during your opponent’s turn for maximum disruption.
Tribute Smartly: Use Continuous Spells and Traps as Tributes to avoid losing monsters on the field while still triggering effects. It’s a great way to turn a disadvantage into an opportunity.
Bait and Counter: Your opponent will focus on stopping your key plays, so use that to your advantage. Set traps (literally) and bait their resources.
Outlast Opponents: "True Draco" excels in grind games. With cards like Disciples of the True Dracophoenix, you can recycle your resources while your opponent runs out of steam.
Tech Choices: Depending on your local meta, consider adding cards like Card of Demise for draw power or Skill Drain to completely lock out monster effects.
Sample True Draco decklist (Asian English)
Here’s a sample list formatted in Asian English:
Since Asian English (AE) format right now is filled with Ryzeal, you can maximize Rivalry of Warlords and Summon limit. You can use it as a tribute material in case you face single type decks like Tenpai Dragon or Fiendsmith Yubel. A good alternative is Crackdown which works against multiple decks.
Closing Thoughts
I’ll be real with you—"True Draco" is one of the most satisfying decks to play. Its unique mechanics let you outthink and outplay your opponent, rewarding careful planning and strategy. Plus, it’s just plain fun to watch your opponent struggle against your layered defenses and powerful monsters.
So if you’re looking for a deck that combines control, consistency, and sheer dominance, "True Draco" is the way to go. Let me know how it works out for you—maybe I’ll see you in the winner’s circle at your next tournament.
This has been ArcKnight of RespectYGO -- Keep dueling strong, and may the heart of the cards guide you!