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Morganite Stun: How to Stop Your Opponent Before They Even Play| New Card Discussion
Let’s be real—there’s no better feeling in than watching your opponent struggle to make a move while you sit back and control the duel. Fast combo decks may flood the meta, but we Stun players know the truth: it’s not about keeping up—it’s about slowing them down.
If you’ve ever stared down a board full of negates and felt like you had zero room to respond, it’s time to flip the script. The Morganite cards in DUELIST ADVANCE deliver the ultimate control strategy, ensuring your opponent never gets to start their game plan.
Let’s learn how to maximize the new Morganite cards to the fullest in this new article!
New Morganite Cards – Powering Up Stun
DUELIST ADVANCE introduces powerful new Morganite cards, giving Stun decks more consistency and disruption.
Morgana the Witch of Eyes
Morgana the Witch of Eyes
Card Type: Effect Monster
Level: 4
Attribute: DARK
Types: Spellcaster / Effect
ATK: 1500
DEF: 2100
(This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can make the ATK of all face-up monsters your opponent controls to 0.
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Search engine + attack negation. Keep your opponent’s aggression in check and set their monsters' ATK to zero for easy removal.
Guilt-Gripping Morganite
Guilt Gripping Morganite
Card Type: Normal Spell Card
For the rest of this Duel, apply the following effects. You cannot activate monster effects in the hand.You can Normal Summon Level 5 or higher monsters without Tributing.You do not pay LP to activate Spell/Trap Cards.You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.
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It removes tribute requirements for big monsters, and eliminates LP costs for spells/traps. This is Stun’s dream card.
Other “Morganite” cards
Succumbing-Song Morganite
Succumbing-Song Morganite
Card Type: Normal Spell
For the rest of this Duel, apply the following effects.
- You cannot activate monster effects in the hand.
- Monsters you control can make up to 2 attacks on monsters during each Battle Phase.
- If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.
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This card allows your monsters to make 2 attacks on monsters during each battle phase and influct double battle damage when it attacks monsters. It also has an in GY effect that lets you search any Morganite card from your Deck to your hand.
Time-Tearing Morganite
Time-Tearing Morganite
Card Type: Spell
Types: Normal Trap
For the rest of this Duel, apply the following effects.
- You cannot activate monster effects in the hand.
- Draw 2 cards instead of 1 for your normal draw during your Draw Phase.
- You can conduct 2 Normal Summons/Sets per turn, not just 1.
You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
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The OG Morganite Spell card that lets you turn your Normal Draws into a pseudo-Pot of Greed (Draw 2) as well as lets you have two Normal Summons/Sets per turn.
Monsters That Complete the Lockdown
With Guilt Gripping Morganite, you can normal summon these monsters freely, ensuring your opponent’s best plays never happen. Pairing Morganite’s control mechanics with floodgate monsters ensures your opponent has no chance to recover. Here are the best picks:
Fossil Dyna Pachycephalo – No Special Summons. Combo decks? Gone.
Vanity’s Fiend – The definition of oppression—completely wipes Special Summon-based decks off the board.
Vanity’s Ruler – Similar to Vanity’s Fiend but only your opponent experiences the wrath of being unable to special summon.
Majesty Fiend – Monster effects? Disabled. No Ash, no Nibiru—your opponent’s plays are dead on arrival.
Archlord Kristya – Completely locks Special Summons while giving you a consistent beater to control the game state.
Sample Decklist – “Morganite Stun”
Here’s a sample decklist that you can try:
Why Stun Is More Relevant Than Ever?
Today’s game is dominated by high-speed combo decks, but Stun remains the ultimate counter-strategy. When your deck prevents Special Summons, prevent monster effects, and even reduces ATK to zero, your opponent isn’t just struggling—they’re completely helpless.
If you’re ready to refine your Stun deck with the best new tech, Morganite cards are now available at TCG-corner in Duelist Advance section. Get yours today and make sure every duel plays on your terms.
This has been ArcKnight of RespectYGO. Happy Dueling!